He's not the only one. MG42 is still better than Maxim for me. I you want to swap them around then I'm more than happy to do so. Just write a petition to Relic. I'll sign it.
I like how you think dude
Posts: 525
He's not the only one. MG42 is still better than Maxim for me. I you want to swap them around then I'm more than happy to do so. Just write a petition to Relic. I'll sign it.
Posts: 409
He's not the only one. MG42 is still better than Maxim for me. I you want to swap them around then I'm more than happy to do so. Just write a petition to Relic. I'll sign it.
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id have to see that video youre talking about to really know how the engi beat the mg. lucky flame crits could keep killing the entity thats actually on the mg and prevent it from firing though.
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He's not the only one. MG42 is still better than Maxim for me. I you want to swap them around then I'm more than happy to do so. Just write a petition to Relic. I'll sign it.
Posts: 609
Here's the thing.
The Germans do not have a movement/suppression buff ability from minute 1, making increased suppression for the MG42 the thing that is needed.
Otherwise, how are you going to deal with a blob of conscripts Ooorahing at your MG?
Posts: 409
If there is a blob of them - some of them should get through if the distance is short enough - in the replays and games I have seen since the patch provided they start from enough distance (i.e. the mg has a decent sight range due to spotters/clear ground) the mg will suppress and kill. If conscripts are oorahing from well within maximum range then they may well overwhelm you. Rushing mg positions is a well worn military tactic though can often result in a medal for those involved
Posts: 1439
Here's the thing.
The Germans do not have a movement/suppression buff ability from minute 1, making increased suppression for the MG42 the thing that is needed.
Otherwise, how are you going to deal with a blob of conscripts Ooorahing at your MG?
Posts: 609
It is also a stupid tactic as proven countless times by the British soldiers that were ordered to charge head-on into German Maxims in WWI.
This "strategy" has no place in a game like Company of Heroes. Players should be punished for stupidly charging troops into MGs (in both factions) rather than just waltzing through the firing arc and grenading the gunner.
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Man I play Germans as well and I find no problems with utilizing MG42 on the battlefield. This could be to the fact that as a Soviet player I was able to use pre patch Maxim to some degree. Transition from the God like MG to the unit we have today must have been painful for majority of players.
You can even find replay I posted in other topic to support my opinion.
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Having a "Fire-up" ability which avoids suppression on a main line infantry unit (not rangers or Airborne) is kinda bullshit to be honest.
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Well providing you pay for it in casualties on the way it is fine. better of course to spread the blob out so the mg has to switch.
COH is obviously a game and so not really meant to be totally accurate but the stupid tactic of charging head on into enemy mg's was used time and time again as pre-tank and without lucky/overwhelming pre charge artillery and mortar fire as it was the only way to do it. btw you do prepare your mg positions don't you with green cover, wire and interlocking fields of fire over open ground? This is what caused the massacre of WW1 soldiers not a lone exposed mg.
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Unless that machinegunner was drunk, blind, or deaf, he will mow all six of those people down in less than ten seconds, no matter how unfortified his position is.
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http://www.youtube.com/watch?v=h_0sqzFNSis&feature=youtu.be&t=15m30s
WTF? Did they forget to nerf stolen MG42?
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