@BabaRoga: The KV8 can just chase your pgrens to your base when they retreat and roast them as they run. If the player didn't try to do that then he doesn't know how to exploit KV8. |
Personally, I'd rather they allow your vehicle to back out of the at-nade range while the animation is going, canceling the ability like COH1.
+1, but they should revert the range nerf they did before if they do this. |
Its just about useless in 3v3 and 4v4 (since 1 or 2 German players tech straight from t1 to t4, more often than not Piv will hit the ground before Kv8)
As mentioned earlier by Cruzz, balance discussion does not extend past 2v2. 3v3 and 4v4 is essentially impossible to balance due to the teching design of the two factions, IMO. |
Come on guys, the KV-8 is only overpowered against the most important unit class in the game, give it a break already! It's not like it doesn't take a Tiger tank a minute to kill it or anything.
But Cyridius, I heard that in this game there are tanks that can capture points!
Oh, wait. |
This is somewhat off-topic but it is a map-related question and since Eagleheart is very active in this thread, here goes:
Why does the Rzhev Summer map differ from the preview minimap screenshot in the map selection/veto screen? |
T70 doesn't need a non-doctrinal self-repair to be effective. /thread. |
Because you can easily flank using a conscript with Oorah, press "stop" and have them tear the sniper to shreds. Oorah is not supposed to be used as an ability that allows you to run head-on into enemy fire and auto-win engagements. If you are forcing a 360 manpower unit to retreat with a 240 manpower unit plus 10 munitions, you just won the engagement right there.
Snipers are worthless if they have to keep retreating and thereby not shooting, especially since most Russian infantry are so cheap per model (and merge) and that squads are so large. |
@Cruzz: 3) No, grenadiers do not "consistently" beat conscripts (unless upgraded). If they are both in the open, they will perform exactly the same. Grenadiers are slightly better in green cover because there are less models, making it easier for all of the entities to be behind the cover, whilst conscripts are better in buildings because all of them immediately get the garrison bonus and there are 6 rifles shooting instead of 4. Grenadiers also cannot solo and win against a conscript and an engineer.
4) AC is not a problem; vet 2 AC is. Just needs to be a little more expensive in manpower which also increases XP needed to vet.
@Albus: 8) Molotovs are not free because unlike rifle-nades they offer area denial, including garrisonable structures. If a grenadier shoots a riflenade at a house, all your squad needs to do is jump out and jump back in, rendering it completely useless (unless it magically collapses the house and kills most of your squad, but that's a separate issue that has a thread already). |
So, you're telling me that the reason the KV8 is "fine" is because the Soviet's early game is bad. How is that any justification to anything? Once the early game gets adjusted once more to balance things out a bit after the last AC buff, is the KV8 not going to spiral back out of control if it stays the same? Just because the faction's early game is shit at the moment does not mean a late game unit needs to insta-gib a squad upon contact. If the same amount of DPS was given to the Brummbar when Maxim spam was out of control, I guarantee Soviet players would have been crying (funny thing is, I did remember some Soviet players crying about the Elefant back during Maxim spam days). I play both factions and I have been on both the delivering and receiving end of KV8 flamethrower infantry-retreat-rape and believe me when I say it is ridiculous when used correctly.
I did not say anything about nerfing the KV8 and leave the rest of the Soviet faction as is. Rather, some trade between a buff to early game units and a simultaneous nerf to the KV8 is in order. Stop using one balance issue as an excuse to not correct another, because then I can say the reverse: "since the KV8 is so OP, Soviets should be utter shit early game." How does that sound? |
I don't know why so many players try to defend the KV8 - it is blatantly clear that it is OP for its price. The fact that it can insta-gib a squad (yes, the whole squad) just by looking at it is ridiculous.
Nobody said you are supposed to call in the KV8 as a first armored unit. Try getting one when you have an Su-85 already, or even some AT guns on the field. Just with the presence of the KV8 on the field the German player is shitting his pants praying that sending his infantry to capture a point isn't going to result in them getting instantly roasted. PAK guns become instantly useless and Germans are forced to go for an armored approach, most likely P4s, which is in turn easily countered by mine spam and the existence of the Su-85.
Even if you don't manage to kill all of the German armor, you will have map dominance by this point since his infantry are pretty much all screwed and then you can just drain VPs by defending and getting more Su-85s. This is even more evident lately because of the panzerfaust nerf that makes it nearly impossible to stop this juggernaut reasonably quickly unless you have a Panther (I'm not saying a P4 or Stug can't kill it, but it won't kill it fast enough to render it ineffective).
Just because Shock Troops are not good versus the German T2 right now doesn't mean it is acceptable to have such an OP unit in the game. When the German armored car's price raises (and thereby its vet requirements) the KV8 is going back to being a problem.
If you really need to see how OP a KV8 is, play some 2v2 - you'll literally negate and decimate 2 players worth of infantry (so probably around 1k manpower each) with 1 unit that costs 135 fuel. Clearly balanced. |