Sounds good to me! Any words on Troop Training or Soviet Industry? |
Halftracks are fine. One AT gun, or guards and the HT/ FHT is history. There are really more important things to look at...
+1 |
Overall i like these changes very much. It addresses a wide range of the most notable annoyances in the game.
Some are maybe to drastic (quadruple ppsh cost - don't forget they are doctrinal and (since the latest patch) considerable worse than g43 for example) or to sophisticated from a developers point of view (new AA mode/ability, some game mechanics) to implement.
+1 I share your opinion but overall good suggestions Cruzz! |
You can't really do well with T2T4 as germans, nor there is a reason why you would want to forgo T1 against equally skilled opponent.
You need to have both T1 and T2 to have enough flexibility to go for T4.
Having a command tank commander is also useful as it makes your infantry and PaKs more durable while you accumulate fuel needed.
To clarify, I'm talking about t1/t2 into t4. Forgoing t1 might work with osttruppen sometimes... |
Don't agree with sniper counters sniper to be a must. I actually prefer it this way, where snipers are more likely to die from mortars or being run over. The sniper wars from coh1 were kind of fun, but also frustrating. Also with the new cover system I think it makes more sense to have to counter snipers with something else than an exact copy of the same unit.
+1 |
The tactic I describe is my most frequently used 'decisive battle'. I've used this since the game came out. I find the risk/reward to be too good and overall it is too easy to implement. The panther is just too good of a tank with its penetration, high speed, blitz, smoke, or spotting scopes. It's also the best raiding tank in the game. This is why I support the old higher price (700 MP, 135 fuel) for the current iteration of the panther. If the price was kept the same, I would prefer to see the panther nerfed.
With the Soviets, a shock attack like this cannot be done with non doctrinal units vs. T4. With doctrinal units, I try something similar with the IS-2, Zis par, and the KV flame (Or Is-2, Zis pair, infantry blob.) but it's much less effective as I don't have the same speed and flexibility. I've ended up fighting German prepared T4 defense rather than a scattered one.
What modes do you play?
Performing a t2 to t4 stall as germans is extremely difficult in 1v1 and sometimes even in 2v2. A good Soviet player will apply enough pressure to force you into building t3.
Seriously, I think people having trouble fighting Panthers in 1v1 and 2v2 are just facing better opponents... |
while he does makes sense, he is not addressing the problem.
I can say that the germans have fantastic artillery options, stop running into soviet lines with ur panthers and just hit them with panzerwerfers/mortar HT instead, pretty simple. <- this logic wins games, same as his.
but no, panthers are a good deterrent to soviet armour, they destroy every single piece out there and can give the is2 quite a beating even though it is outclassed by the is2, both in history as well as well reflected in the difference in cost in the game. the amount of security panthers give are huge and will always show up in games, especially in 2v2s.
soviet AT fairly situational. maps like pripyat favours defensive lines and artillery combat it makes breakthrough tanks really hard to do their job well. where as long range AT guns and su85 are king, combined with maxims and katyushas, its a difficult line to crack.
but in other wider maps like moscow outskirts, these maps favour mobility and provide good flanking opportunities which german armour can exploit. which bring us to the real problem at hand, what can stop a panther in good hands from executing an effective flank in those conditions? there's mines definitely, but the main brunt of the AT work is done by AT guns and su85 which are horribly slow, clumsy but pack a good punch when in position.
moving these things into positions are difficult, compared to driving a panther right beside them. once these things are displaced and they often are, there is nothing stopping a panther from going after them. AT nades can be bounced off, nothing wrong with that. AT guns are slower than slow and easily driven pass. mines rely somewhat on luck, if the panther takes an unexpected route, it can bypass mines. their tiny cone of fire means they cannot fire back while german armour have a turret to keep their guns on them and there is nothing more effective than shooting at something that cannot fire back. su85 have already reverse and traverse speed severely reduced and rightfully so, so when caught out of position, there is nothing saving them from panthers.
of course there is the is2 which is doctrinal, but even the is2 needs a good amount of support to go against panthers, nothing wrong with that. then there's the t34/85s, which are less than a match for panthers but great to defend the flanks against them. there is the isu152, suffering the same issues as su85s though they have a longer range to protect themselves. lastly, our t34/76 which has questionable penetration values against the panther and when they do, 120dmg is a small % of 960. sadly, all of these AT support units share the same trait, they are all TANKS which is what the panther are going to counter in the 1st place. meaning that there is a good chance these AT support are going to get destroyed/heavily crippled before AT guns/su85 can move into position.
im sure link0 is a great player, i played against him and got smashed to bits. but stop taking his words as gold and expect all soviet player to play flawlessly for every game and expect all panthers to have their engine damaged on the 1st AT nade, every panther to run over mines and every su85/AT guns flawlessly sited.
I still fail to see where the problem is. The Panther is a dedicated Anti-Armour Tank you can run circles around it with infantry often without losing a single model.
You named it, if your positioning is bad the Panther will just run through everything but that's a matter of skill, not imbalance.
It's not that hard to immobilize a Tank when you have access to ram, button, cheap mines and "lock-on" orrah AT-Nades. That will buy you the time you need to align your AT.
I formyself rarley have trouble against Panthers, and when I do it's because my opponent is just better skilled than I am.
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Soviets have fantastic AT (Germans do too). Just AT nade everything then finish off with Zis, T34s, or Su85s. Pretty simple.
Please listen to this man, he talks sense.
Throwing some ideas here:
Penal Battalions: upgradable Shreck/Zookas or what contextual/historical accurate AT, unlockable after T3/T4.
Panther: reduce a bit max speed obtained while Blitz. Remove MG gunner upgrade, replace with spotting scope.
The last thing we need is some omnirole 1337 infantry. |
Those are hardly glaring weaknesses. Everything is vulnerable to mines, but they are hardly reliable, especially with the panzerwerfer in the same building , they don't last long where you need them most and unless the german player is making a mistake attacking the rear on the fastest tank in the game is not an easy task. In fact, this is a weakness of all tanks and the panther being the faster and having blitz can exploit this far easier then the soviets can to it.
For comparison, the tiger while it is even more durable and has more offensive power is rather slow. So SU-85's and AT guns have more time to turn and attack before being flanked and is more likely to be hit by artillery due to size. The panther suffers from none of this.
The panther SHOULD be vulnerable to AT infantry, but we all know that such a thing doesn't really exist for the soviets.
It's glaring weakness is everything that kills it's mobility, mines, AT-nades, button, ram, stunshots, certain terrain and of course infantry (zis, at-nade cons, guards). Don't forget that vet needs to be earned (except lololo yolo swagtroop doctrine) and that blitz doesn't work with a damaged engine.
The soviets only need the infantry to cripple the tank, the damage is to be dealt by tankdestroyers, zis or call-in tanks.
The Panther is fine as it is. It costs alot (tech included) and is lethal in skilled hands which is perfectly ok. |
Hello everyone! I'm not exactly new to this forum, but never really introduced myself, and here we go.
I'm a pc-gamer, student, artist, mapper and more, in my mid twenties from Sweden, and are currently studying computer science as a "technical artist in games" and in my spare time i like to create new maps and levels for games (like coh2 and more), and when i'm not working by the computer i usually do some sort of "art", like traditional painting and sculpturing and i do also paint some warhammer 40k models.
Hi there! Nice work! |