Soviet Sniper isn't gambling. It has 1 armour and 40HP. The Ost Sniper has 2 armour and 40HP. The Ost Sniper is gambling because a dice roll decides every single bullet. Ost Sniper has a 50% chance to deflect most bullets, this means the dice-roll can work in or against your favour. You might fight an Ost Sniper that kills 4+ Conscripts at close range, forcing you to retreat. Or you might have an Ost Sniper who is killed instantly by one rifle volley from an Engineer Squad.
If the Ost Sniper had 1 armour and 80 health, the only change that would come would be consistency. The first rifle volley would be much less likely to be lethal, and the CQB Sniper near-wiping a Conscript Squad would be unheard of. The only side-effect is he'll gain resistance to flames and explosions, which would put him at average resistance with every other unit in the game except Sov Sniper and Osttruppen.
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I generally agree with your analysis, but disagree with your solutions. Tigers are spammable because they come early enough to avoid T4 builds, and are the only heavy tank the Ost has right now (beside the TD elephant). In addition, it is cheaper than the IS-2 because it is not as useful. The IS-2 can wipe squads reliably, and can engage Ost armor. On the other hand, the tiger is just good against everything, and not great at anything. Importantly you can't wipe squads reliably. And it is very vulnerable to cheap Soviet mines and AT nades (both of which have too much RNG involved in how they crit units right now).
I think Ram should be removed, it is so random as to be stupid. In no case does it make the game fun or rely on skill. It is simply the ability to potentially turn a battle you otherwise would have lost, which is the problem with the TA. If ram were removed it would be fine to give the T34 a buff. However, I really think what the T34 needs is an upgrade that will allow it to be used latter in the game if the Ost player gets heavy tanks. This is how the very ok unupgraded Sherman managed to be made viable in late game vs. the much superior Tiger tank in vCOH for a reason.
+1
Although I don't know how you can spam Tigers when they have a popcap of 25 (if I remember correctly) and cost a fortune of mp and fuel?
Anyways. I do also think that heavy call-ins come too early and I wouldn't mind too see them moved back a few cps. I guess this would actually encourage OH to tech to t4 more frequently and soviets to maybe go both t3 and t4, which would make the game way more interessting imo.
Concerning the T-34/85 there's always the argument that the T-34/76 and the T-34/85 are different tanks and that the former technically can't be upgraded to the latter. But what if you could "buy" access to the new production line so that the 76er model gets replaced with the 85er model or something?
And abou the ram ability. I hate it and I wouldn't mind if they removed it completely along with the whole Soviet Windustry and Elite-Troops doctrine.
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As have I. But Muffin is right 90%ish Grens are retreating. This is why i employ the same tactic i have had to use against Pgrens for months....two Hmgs...
Gren Gren Mg Mg will beat 4X script into shocks every time if you at least have the most basic micro.
I'm not a big friend of MG42 heavy builds because I find it limits ones mobility too much.
There are some maps that heavily favor such builds for example Langreskaya, Kholodny, Minsk and there are others where it's harder to pull off due to the amount of cover available for charging and flanking Infantry (Semosky, Road to Charkov, Don River).
But all in all you are correct, it's a solid build that can at least bring you through the early game safely. |
I do not really see why one would pick the stug over the at-gun?!
The pak is cheaper, maybe even sturdier and does pretty much the same job.
Yes the Stug a little more mobile and has some AI potential but then again I'd rather save up for a p4. |
i agree, they are too strong in early game against conscripts, but later they worth nothing
Faced that strategy twice yesterday. The first time I made the mistake and built shocktroops which didn't end well for me. The second time I knew better and went for maxims and ppsh cons
I haven't tried the strat myself yet, but it's really annoying when being on the recieving end. Btw how much costs the A*gren reinforce? |
I am one of the few players that don't make P4s....I bite the bullet and go Panther, Brumbar.
The IS-2 is definitely not OP if the German player goes T4. It costs 240 fuel and it is not cost effective when fighting German heavy armor (Tiger and Panther). A well Handled panther, which costs 95 IIRC less fuel will maul IS-2's in direct confrontation which is not a good sell for the IS-2.
If a german players insists on going T3, the IS-2 will wreak them.
The Tiger I will beat a IS-2 in a duel, no problem. The IS-2 fires too slowly and the Tiger's armor & hp is higher.
The IS-2's strength is making the Germans bleed manpower and clearing out the Pak guns. It's a bit of a mixed weapon, expensive, strong AI and blasts away medium armor but is overall not cost effective against heavy armor.
The Tiger tank ime is fine when it's the first tank you call in (and if you don't do any teching) as you can catch the soviets with their pants down.
Otherwise, they are too slow and can get ambushed pretty badly if they're too far forward. Compared to the Panthers, they are overall inferior by late game.
My preferred heavy tank combo is Panther + Brumbar (love it). I use the Brumbar to bleed manpower, destroy zis, and stun soviet tanks. The Panther kills the tanks.
Is this for 1v1 or 2v2+ ? |
The problem is that the armor system is heavily affected by RNG, which is noticeable especially on units like Snipers and which causes fights to be unpredictable (Grenadiers vs Conscripts anyone?)
I am honestly full of bringing COH1 as example but at least you had a clear and understandable situation: rifles > volks short range and volks > rifles long range, and RNG had a minor impact on that specific matchup to a point where, after many years, we could easily generalize what I just wrote.
In COH2 I'm feeling it's totally random and out of player control, sometimes you see your troops in green cover getting charged by the enemy, who moves in red cover, gets into your cover and kills your units forcing you to retreat.
Other times you totally shred the enemy squad. It's simply incosistent and for this reason I am personally not liking it and I would much more prefer a system were units roles are a bit more defined and where RNG has way less impact on infantry combat.
I completely agree. The unpredictable outcome of infantry engagements is a serious issue that adds nothing but frustration to the game. |
Wrong. The opposite happens.
I guess this is pretty much up to RNG due to the high armor value shocks have or actually up to skill of course.
I've experienced both scenarios. |
Pgrens IMO are okay but the shreks are silly, their range needs to be toned down a fair bit, it seems to me they have the same range as tank guns, which basically means they are walking death machines to tanks. Plus they are pretty accurate as well. It's silly seeing all these tank running back in panic to 4 guys with shreks. The range needs to dropped a good deal IMO. PGs are okay but with troops train they are ridiculous early on. To me the thing which needs changing the most are the shreks, or there needs to be a toning down of their DPS vs inf if they take shreks so that countering the shreked pgrens with inf is more effect.
Are you serious? Pgrens get their AI dps halfed when buying shrecks. You complainabout a dedicated Tankhunter squad scaring away tanks? really?
Those things are called panzershreck for a reason mate. |
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