I doubt you could stuff all that equipment into one faction without hurting the balance too much. Atm people are complaining that the Germans are way to flexible with their build. It has become a bit less of a problem with the resource increase so that Russians can build their T1 building right away, but as a matter of fact Soviet players still need to decide between T3 and T4.
but I don't see why we can't just expand on the one we have already rather then split it into two factions and probably eventually 3.
Now imagine the big uproar if the already existing German faction got a Jagdpanzer IV added in a doctrine and a Panzer III, a Hetzer and Nebelwerfer in T3 and so on.
Of course the axis consisted of more than Germany. But this game is set around summer 1944 - May 1945. What axis powers were left? Germany and Japan. Japan relied on Naval forces and aircraft, which is hard to include into the game.
The axis consisted of more then just germany and I'd rather see a vastly different faction for the axis side.
Other axis powers switched sides or were out of the war for good by that time. Romania, Finland were out by August and September 1944. Italy was in a civil war. Hungary could be included. But it would look a bit strange to have such a small nation being in half of the multiplayer games.
Yes, because stuff that didn´t see any combat shouldn´t be included imo. Because that will lead to strange, wacky combat and eventually could result in a Maus tank for Germans.
While it's true the Japanese didn't fight with very good tanks, they did build tanks that could rival T34s, shermans, and even the german Tiger, but these where kept on the mainland for the expected invasion that never came. Which is the big question this thread is asking, which is would it really bug you that much if these vehicles were used to flesh out an interesting and unique faction like japan or Italy like other games have done?