Hey! I have been lurking around the forum for some weeks now and finally decided to register. I´ll try to add my - hopefully constructive - comment to this topic.
The Problem
The Su-85 is flawed in my honest opinion. There is a serious issue which results from the following points:
1) CoH2 is/should be about combined arms.
2) The SU-85 breaks this concept. It has superior range, superior speed - even in reverse, can spot for itself, has good damage output and decent frontal armor, relatively low cost.
3) Soviets don´t have any competent counter to armor coming close to this.
This results in an annoying spam of SU-85s in a lot of games. Especially the combination of reverse speed, range and spotting abilities make it almost impossible to flank it or even get to shoot back as Germans. Everything an even moderate skilled Soviet will do is giving the Su-85 the command to reverse.
The solution (my opinion)
1) Nerf the SU-85s reverse speed so it can´t get away as easily when being flanked.
2) Increase the StuGs and/or Panthers range to the same range as the SU-85 to at least be able to fire back at it.
3) Give Soviets other solutions to deal with German tanks.
a) A buff to the penetration of the T-34/76 to the sides of Panzer IV and Panther and a small damage increase would be nice.
b) T-34/85 needs to be non doctrinal and maybe an update for the T-34/76 for munitions.
4) Introduction of a SU-100 with more frontal armor and better gun. However late in the game and high price. This of course only with a fixed reverse speed.
5) Buff to JS-2 and Tiger
I think/hope this would fix the incredibly boring SU-85 spam. It´s simply annoying if the vehicle outranges everything non-doctrinal and immediately zooms out backwards, if you try to approach it as a German player.
Influence of realism on the game (my opinion, you can skip this if you want )
I´ve seen realism arguments coming up in these forums. While I agree that it is a game and realism shouldn´t be the biggest aspect of adjusting the factions, I liked how the original CoH was still very influenced by it while maintaining balance.
There should be a proper reflection of certain aspects. By this I mean: Russian non doctrinal tanks shouldn´t outrange German tanks. It was exactly the other way around in the late war. Panthers and even Panzer IVs were the ones outranging Russian equipment (except ISU-152s), not vice versa. For the sake of balance give them the same range, but don´t flip the roles.
Imagine I develop a game about the medieval times, the Battle of Agincourt to be precise. There where the British fighting with longbows and the French fighting with crossbows. The British won because they outranged the French with their longbows. Now imagine in the game you give the French´ crossbows (Su-85) more range than the longbows (Panther)- that doesn´t make sense to me.
Well, those are my two cents.