Read what i wrote and dont be an ass, you know full well i refered to the maxims goldens days where you could spam it a-move it and win the game like this. So yes you are correct the maxim was improved back then but the effect was that the rest of the game suffered for it.
And as I explained to you, The Maxim was Improved in that instance. Nobody but you has implied that this means the game might have been improved, and this has nothing to do with anything. You're making really bad arguments that aren't even related to your point.
You are the one asking for examples of abuse. I gave you a clear abused abilitie as an example. That you lack capabilities to compare or put thing side by side to reach conclusion and write it off as irrelevant isent my problem.
Getting inf one shotted by a one click ability all the time qualifies as such abuse. Getting mgc or abandon at the click of a button all the time does as wel.
You're giving an example of an entirely different ability, with an entirely different purpose, which is irrelevant. Give an example of a situation in which an abandon ability could be "Abused".
Unsurprisingly being able to wipe entire squads (or groups of squads) for 100 munitions, and requiring that a Minesweeping unit babysit every single infantry engagement was imbalanced, and so this was nerfed. This didn't have an RNG component though, so I'm still not sure why you're bringing it up. This is completely irrelevant, again.
You have the ability to play around an abandon ability (Which would likely be a doctrinal ability on a niche unit, not a core ability on a faction's starting unit like Demo Charge is), through avoiding the unit in question, or even through something such as Smoking to prevent the ability being targetted. Abandons and MGC would then have an opportunity cost involved, whereas now they are simply a roll of the dice.
You can't play around random abandons except through "not dying", given their infrequency.
You already said that rng mgc and abandon encourages passive play at a small chance of it happening
Now having it always available at a single click at will not somehow?
Either give details how you would implement these as i asked you to do or stop contradicting yourself.
You cannot play around RNG MGC and Abandons except through "not dying".
You also seem to be implying that an abandon ability would be a case of "One click and any vehicle is abandoned, no matter the situation", rather than a reasonable person's interpretation of an ability like that, which might be a low-damage, short-ranged ability that must get the killing blow on a vehicle to trigger an abandon. If the ability were even a skillshot of some type then you would have the added counterplay of predictive movement, in the same way as Grenades are balanced.
You notice how Snares (And the even more extreme Immobilisation critical) are tied to unit abilities and not through random chance? You see how they aren't abusable, and are something you can play around because of that? This is how Abandons and MGC should be.