No..it doesn't.
Sherman is better at short and tied at medium, both Panzer IVs are better at long.
According to this statsheet the Cromwell does indeed have the best close penetration. I can't guarantee this is accurate, but I haven't seen any conflicting information.
https://docs.google.com/spreadsheets/d/1H5z6szCfhmAAnDprmgwLzc-viZg4HPhKZshNLErvnck/edit#gid=1638665511 |
https://coh2.serealia.ca/#43 for stats (no preview patch tho)
blitz kerig and combat blitz don't increase AT power tho, and for example a vet 2 Cromwell is actually faster than a blitz kreir p4
https://youtu.be/ABEy8WomBAs?t=731
Movement accuracy and target size are affected by Blitz, to my knowledge. |
1 i was referring to the patch (the Cromwell now gets a 20% more pen ability)
2 and said RELOAD/pen (both work and arguably reload is better as it works better vs rear armor , AI and low target armor )
The penetration bonus you mention is an ability, not a generic "bonus". You'd need to mention the defensive and offensive bonuses given by Blitzkrieg and Combat blitz for a fair comparison there.
EDIT: Further, I uncertain if the Cromwell, Panzer IV, and Panzer IV j have the same base firerate.
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yes but then u have other bonus reload etc , and cost is counted to mobility too (if u look u will find if axis get bonus armor the allies get an equivalent reload/pen buff with vet),OP was specifically complaining about its ai and at , FOR THE PRICE its quite good and will be evn better after patch
after the mod team had their hand on the game they changed the design philosophy from giving free armor to axis and free pen to allies to the tanks actually paying exactly what they have but instead focusing the resource in 1 aspect of the tank (p4 + armor and ai,Cromwell speed and at, Sherman moving ACC and AI,t-34 cheap and ai)
Allied stock mediums, including the Cromwell, do not get penetration bonuses with Veterancy. |
mhh actually Cromwell has the best pen of all medium stock tanks, and is receving more buff in this patch both ai (buff to mgs and rotation and vet 2) and vet 1 (more ACC on the move and more pen timied)
Yes, and?
The Cromwell fights more heavily armoured tanks than the Axis, for example, who penetrate allied stock tanks with their PIV's at a higher rate than Cromwells penetrate them, despite lower penetration values. (Until max range, when the PIV actually has better pen than the Cromwell for some reason.)
This becomes a much greater difference when fighting vet2 OST PIVs and stock OKW PIVs.
The t34 is also cheaper than the Cromwell, and the Sherman has other benefits to make up for its lower penetration values.
Do you think it's a cause for concern that the Cromwell has more penetration? |
Yes and no. Both are very important, but either way, unlike a snare from ost if they go all in ass grens, ukf ALREADY always has heals. It's not as cost effecient but it's there.
UKF do start with one healing section, sure, but unlike all other faction's healing options their primary heal source is a mainline combat unit, that is expected to be on the frontlines. This means that healing is much less available to other UKF units when the player goes Assault Tommies, as the sole healing source won't always be in a position to heal their other units. (Not to mention the fact that Sections can instead opt to upgrade to a pyro section, which would be entirely unviable without another source of healing.)
You can do without snares (Sort of), but you can't really do without healing.
I mean, I'd prefer they just get base healing like SOV... or allow Sappers to build a stripped-down version of the Forward Assembly that acts simply as a healing bunker. Medics do feel like a bit of a bandaid solution... and do cost population. |
Thread: Abandon2 Feb 2021, 13:01 PM
Stil coh2 is the most rng based rts out there. You can deny it all you want but a large part of the playerbase came to coh2 because of it. An other large part for ww2 setting. Esports crowd is small compared to those.
You do fit the bill for elitism perfectly, you cant even phathom why some one likes the rng aspects and only keep to your own narrow opnion and dont even try to find common ground.
I never said a better player shoudnt win. I said i like the rng such as mgc and abandon wich can flip games to the other side at under 5% of all games. Still by far most games the better player wins.
But keep focusing on the tiny tiny percent chance it can happen.
It isnt the most RNG based RTS out there, as Katitof has already said.
There isnt common ground to be had, you want absurdly impactful RNG to swing games because it's "cool", and I would like the game to actually improve.
There shouldn't be absurdly impactful random chance "Flipping" games at all. The better player should win, worse players shouldn't be getting a pity win out of RNG. Due to the extremely low chance and high impact of these occurrences you cannot play around them without generally playing in a less effective manner. All they do is reward passive play, and punish proactive (and better) players.
Other RNG, such as bounces, accuracy etcetera, can be more effectively influenced and accounted for, and are individually not as impactful. MGC and Abandons cannot, and in the latter case are not a good fit for the game as random chance.
The compromise is to make Abandons and MGC something caused by intentional action. The mechanics themselves are not an issue, the implementation as random garbage is. Flame crits were removed for a reason. |
Thread: Abandon1 Feb 2021, 23:35 PM
Just stop and accept not every one likes 100% skill based games.
As it stands they are the majority. Most people came to coh2 for this rng, it sets it apart from all others rts's.
I can enjoy and understand why people enjoy tournies without the rng. But i and quite a few others enjoy the game with the rng such as mgc or abandon even more.
Here less games get decided in about 5 minutes that then get dragged out and hoping the ahead player screws up royaly.
Making mgc or abandon require certain units or conditions or abilities is bad imo. Only skilled players will get them to work. Ganing a massive edge over any who cant use them well and giving elitism a boost.
Most players don't play CoH2 because "It's Random".
The idea that a better player shouldn't win is also absolutely laughable. "Elitism" lmao. |
id love to see an experimental change of having engineer as starting unit instead of the section, and adding in a "requisition valentine" tech option similiar to the aec. Maybe even split hammer/ anvil into simple ostheer style t3 and t4, where t3 has centaur, crom, firefly and t4 churchill, comet and maybe sexton? So many ways to make this faction more interesting, but I dont think relic will allow the scope for this
Hammer and Anvil would have been a fine and interesting design for UKF teching if it was a little more fleshed out, perhaps either being an early (and linear) choice that changed (almost) all your units, or being a branching system to tailor your army in certain ways... but as it stands it's just a lategame choice between two tanks (And a couple of other gimmicks for each, but the Comet and Churchill are the main things you choose one or the other for).
I think UKF needed several more months of design and iteration before release. |
were of the same mind i think for the cause/effect of bolster and the need to make it non-global
lend lease is kind of tricky for sure, but since ass tommies are a unique unit now and not an upgrade for existing unit the ability to heal could have been implemented on the squads if need be (vet like ost, or unlocked with tech, or even self heal like many units have now. the commander also comes with the m5 quad, which can now heal units inside- far from perfect, but when combined with the starting tommy being able to be a medic and the FA being able to get medics i think it woulda been fine) or an ambulance upgrade for the UC unlocked with the commander.
whats more, the brit player could just....build more regular tommies if they felt there wasnt enough heals.... its not like ostheer gets a new way to snare units if they pick up ass grens. they have to integrate a snare unit into their build or suffer.
the way i see it, is a commander has issues you dont change the stock faction to "fix" that commander, you change the commander. its better to have the problem isolated in that commander until fixed than making a change that will effect everything entirely.
Snaring is admittedly different to Healing, as far as "Vital to the game" is concerned. |