It's a simple matter of design. Some units are only healthy to have them as meme units as long as their retain some part of it's original design (1 shot 1 kill or heavy cheese).
Demos, goliaths, B4, AVRE, ST, Radio silence/Spy network, Air supremacy, Artillery Cover, FHQ, Close the pocket, M8 Canister shell have always fall in this group.
I mean, sure, but there's no real need to have them retain such heavy cheese or oneshot ability. The Goliath, for example, could easily be rebalanced to be much cheaper/harder to detect, but act as a regular mine (Albeit one that's mobile) while still retaining it's flavour. "Instakills the enemy or does nothing" isnt a particularly good bit of flavour to maintain, at least in my opinion, especially when it holds an unit back from actually being usable in most games. |
Yeah, best penetration as a munition sink is not really any kind of argument. For or against. It's an ability, not base stat. Coupled with the higher than average armour values on Axis armour, it's absolutely needed. Yeah, best arc and tracking, worst pen. End of story. Any sort of munitions sink to do it's job well is not an argument for "pro" of any unit.
It is when it makes the unit the best in the game at a particular role, though. AP rounds and "Take Aim" don't simply bring the M57 up to par, while they're active the unit is undeniably the strongest AT gun in the game at directly DPSing a vehicle.
Also: If we're not using muni abilities as part of the balance argument for an unit, then Barrage would be ignored too, given that it's not a "base stat", which would make the ZiS the second(or third, dependent on how you rate the Raketen) worst AT gun... which isnt true. |
Thread: Abandon5 Feb 2021, 17:19 PM
coh pro can go play sc2 if thats the salary they are chasing. dont matter to me. does it affect you? /shrugs.
im sure the next 50 down will provide the same entertainment, and less anal about randonmess.
as someone mentioned, this balance discussion has become arguing for the sake of arguing at this point.
there is a lot of ideas brought up.
ultimately, randomness, mgc and abandon are mechanics of coh2. it is up to sega relic where to next. there are 7000 active players, im sure they can put out a vote to keep or delete this. there is no reason why a few forum members get to dictate the core mechanics.
The Balance isnt a democracy. The Balance team gets the final say on this, not "7000 active players".
Your assessment, by the way, is entirely meaningless then, given that you're inexplicably trying to compare the incomparable. Football isnt a videogame, and it isnt popular because it's "random", it's popular because it's an ancient, and widespread game that's been in cultural view for hundreds of years.
There is intentionally as little randomness as possible in Football, incidentally. The Football itself is engineered to be aerodynamic and fly in a predictable arc, and scoring is based on how many goals your team scores. You don't randomly get between 0.5-4 "goals" every time you kick the ball between the posts, nor does the field have concealed holes for players to fall down into, or random obstacles placed before the game. Your example doesn't even follow your argument.
CoH2 isnt popular because it doesn't get prize money/marketing efforts due to the fact most pro players/teams won't waste their time training for a game in which they might lose a tournament due to RNG, rather than because they played well.
Non pro players also get frustrated by RNG and poor balance such as this and leave the game as well.
You realise it isnt just "hulk" who doesn't like RNG Abandons and MGC, right? It's pretty much any pro (Or even just decent) CoH2 player. |
Thread: Abandon5 Feb 2021, 16:58 PM
i hope not. removing from automatch? you mad?
No, I'm pretty happy that good players/the balance team seem to agree that RNG Abandon and MGC are bad mechanics. |
Don't bother with dmg stats. They are bugged beyond fix.
Zis gun is fine. I do think that the barrage should be priced accordingly but any nerf should be paired with buffs towards other areas. For ex: i think mortars are due to have a vet improvement and slight cost adjustments.
It's unit kill/loss stats that are bugged, not Damage stats, isnt it? I still don't think they're relevant for a balance discussion, but as far as I was aware, the Damage statistics weren't inaccurate, just completely misleading due to how "damage" and "health" are so different in meaning between Infantry and Vehicles. |
Thread: Abandon5 Feb 2021, 16:54 PM
an example for chasing controllable outcomes.
tightrope 2v2 rando casts >>>>>>> elite top 50 tourney
vonivan >>>>>>>>>>> hulk sulk
Hey so what's the salary like for a Starcraft 2 pro when compared to a CoH pro, if that's how you're wanting to assess things?
Are your personal assessments of casts/players relevant in a balance discussion? |
Thread: Abandon5 Feb 2021, 16:51 PM
I agree completely, but for lack of changing automatch abandon immediately, I'm glad the tournament mod exists for tournaments atleast until it gets changed.
Its definitely good that they've GOT a separate balance patch for Tournaments at the moment, but I do hope Sanders and the other Balans guys bite the bullet and either remove Abandon/MGC from Automatch's patch (or rework them to be less pointlessly random) sooner rather than later. |
Thread: Abandon5 Feb 2021, 16:49 PM
every bits count. removing more possibilites and desire for controllable outcomes is bad outlook for coh3.
im sure if sega offered $1m prize money, and the top 20 players decide not to play because of abandon mgc rng, the next ladder down will still provide the same entertainment and viewership satisfaction.
it is just too narrow definition. too elitist to think randomness is poor quality, poor effort, aggression should always be 1 dimensional rewards, no risks.
i can throw back that football is the biggest sports in the world, messi 3 years salary crushes all pro-chess players in world. messi has spatial and physical intelligence and still trains as hard in his 30s like his 20s. hulk can continue sulking at coh mechanics /shrug.
You know that Football and Chess aren't comparable games in the slightest, right? Why do you keep trying to make some comparison between a physical team-based sport and a strategy 1v1 game like Chess? |
Thread: Abandon5 Feb 2021, 16:46 PM
While I agree Abandon should be changed, Automatch and Tournaments are two very different situations that require different solutions since the former is more of an "oh well that sucks, next game" situation, while a tournament abandon can result in you being defeated and out of the tournament entirely.
Quite frankly in automatch I get annoyed at abandon when it happens (hence why I want it changed), in a tournament I would probably never play the game again if it went against me because that's some bullshit of the highest magnitude and I wouldn't trust in the sanctity of the game anymore.
Honestly Tournament and Automatch should be using the same balance patches, which should be the one tailored for "Tournament mode". It doesn't make sense for the game to change between the two "modes", and it makes things even less consistent. |
Thread: Abandon5 Feb 2021, 16:44 PM
pro players are tiny by the numbers though.
thats too bad. eek sports homogeneity is killing creativity. very narrow definition of balance.
we need more vonivans playing and less hulks crying about coh mechanics.
Pro players are also the ones who might actually know how to improve a game, whereas rank 5000 4v4 players do not.
Removing or reworking bad mechanics isnt "killing creativity" or making the game "homogenous" no matter how many times you say it, nor is "Eek-sports" a real term despite you constantly forcing it. |