I'd personally prefer both units (And all units) to be viable and generally utility based rather than any being strictly "meme units", but obviously that takes a lot more work.
I REALLY don't want to see the rest of Elite Armoured get a nerf if the Sturmtiger is buffed/changed though. It's one of my favourite OKW docs to use, particularly when the enemy appears to be going mass heavy tanks. |
Pak has the penetration, ROF and stun shot
M57 has good tracking but low pen
Raketen has retreat and above average model number
6 pounder has sprint
ZiS has barrage and 6 man and worst tracking.
Other drawbacks: Is locked behind a T2 building which means possible backtech.
Stop crying and deal with it. It's far from "I can do everything" unit. If ZiS is a problem for you, then balance is not something you should be concerned about, rather getting better and more alert.
Worth mentioning that the M57 also has the best Pen, DPS, and Range when muni is paid into it. (And the best arc by default), and that the Raketen apparently doesn't get the (Minor and buggy) benefit of "Green cover" that the two models manning the gun allegedly get on other AT guns.
Though I agree that the ZiS isnt in need of Barrage being moved to vet, I'm hopeful that the nerf with the coming patch is enough to make it a little more manageable. |
Yes, I totally get your point. But these seemingly irrelevant drawbacks are usually game-changing. I have been testing out for dozens of games(4v4 rank around 70) by asking my friends to para dropping me 6 pdrs, and Zis usually ditch out half the damage despite being presenting twice longer the time. Just taking the last game I just played, for example, the single pak 40 I captured for only 10 mins, have dealt the same damage as the Zis, which have been on the field for nearly 40 mins.
This is kind of anecdotal though, and "Damage" really isnt a good indicator of an unit's performance, particularly those that are expected to be fighting infantry directly as the ZIS does.
Again, the lower AT performance is offset by the SU's access to the SU-85 in any case.
Here is my point, yes, some people do purposely build Zis for its utility. But, these utilities will phase off dramatically as the game proceeds and usually do not affect whatsoever in the late game. I don't expect zis to be as good as pak or 6 pdr, which it shouldn't.
I dunno man, the ZiS barrage is still very useful even lategame, infantry/team weapons are still running around capping points, and this helps to supplement your rocket artillery.
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Yes.
It was omega cancerous when it was able to shoot outside its vision range, thru shotblockers and one-shot medium tanks.
Im glad its a meme unit, one shot units like the ST, AVRE and B4 should not exist in a game thats about unit preservation... thers just no way to balance them, they either work as intended and are therefore broken as fuck (like the AVRE) or not and end up as a meme.
Of the bunch I find the B4 the most aggravating. In teamgames you can't always know what's being targetted, and if he gets a lucky shot you lose a medium tank, which the Sturmtiger and AVRE can't do in a single shot.
I definitely agree that oneshot units like these are really bad for the game, though. I'm not really sure how they could be changed though. Perhaps reduced damage, increased AOE, and a large stun/suppression/pinning radius to turn them into a unit to support others in attacks, rather than ones that delete units all on their own? |
Same here.
A friend of mine loves the unit and it is really tough to play against in 2v2. And frustrating.
Especially in longer games when,
it is joined by a King Tiger with armor piercing rounds.
With AP rounds you have an OP tank killer and with the Sturm a glorious wiping machine.
IMO King Tiger, Sturm AND AP rounds do go together too well. In team games that feels pretty OP.
The collision of the projectile with the terrain however - that is a silly mechanic that makes the unit frustrating to play.
My vote goes for: remove AP rounds from the commander and remove this collision mechanic
I'd rather they remove the Sturmtiger from Elite Armoured than remove the HEAT shells. HEAT and the 221/3 is what I pick Elite Armoured for, not the Meme Bass Cannon. |
Why not give it back world piercing to fix it? It was removed back when the AOE profile and range were OP.
World Piercing on such an ability would help to reduce frustration, certainly, but it would mean you could easily fire through shot and sightblockers, which I think might be pretty frustrating for the opposing player.
A harsher arc, so that it comes down more vertically on its intended landing point (And so is more likely to reach it) is probably something that would take less work to balance. |
Thread: Abandon4 Feb 2021, 21:34 PM
You wanna change sth. that isnt broken. Abandons are no frustation, they are fun.
Should we revert to the release version of CoH2, given that changes are inherently bad?
They are incredibly frustrating, and I really can't see why RNG dictating something rather than you being able to it yourself is "fun". I like to play games, not have them played for me. |
There shoudnt be any comparancent really. AVRE is superior in pretty much every single way. I've made a thread before when I compared them, and ST has faster max speed (but AVRE reaches max speed faster by like x2) and bigger AOE (which is still usually means nothing, because both AVRE and ST requare almost direct hits in order to wipe\kill stuff).
In every single other regard AVRE is hands down better, be it armor, ROF, reload and mechanics and turret.
Point is being that with AVRE as it is in the game, ST has no redeeming qualities over AVRE or payoffs for its disadvantages over AVRE.
The Sturmtiger has significantly better range, which is notable, and a really strong quality. (And the grenade defence ability). The AVRE's free engine repair at vet and Incendiary shells are really very good though. |
Especially compared to the AVRE.
If the Sturmtiger does need some sort of balancing done relative to the AVRE, abandons when shot while reloading certainly isnt a good option, so I'll be glad to see this change. The Sturmtiger is a meme unit anyway though, I can't recall the last time I've built one, despite using Elite Armour in more than half of my OKW games.
Incidentally, I don't suppose there's any chance of the AVRE getting a more noticeable animation when gearing up to fire, is there? The Sturmtiger raises it's barrel, but the AVRE simply turns its turret and fires... and as far as I know there isnt even a tell at all that it's trying to fire if your hull is already facing where you want to fire. I guess it's not really important, but it's a lot harder to predict when the AVRE is going to fire... and as far as I know it can still turn its turret even when it doesn't have a shell ready to go.
I don't think there would be, but at this point any changes for the next patch are still in concept phase at best obviously.
I was excited at the thought that you were implying there would definitely be a new patch... but then I realised you must be talking about the Commander Patch, that has already been announced. Any interesting tidbits from that upcoming Patch you might be willing to share, or is it all either too far away/confidential to tell us about at this stage? |
Thread: Abandon4 Feb 2021, 21:19 PM
Where is the problem with that.
Everybody, except certain tryhards and tournement players like it. There is nothing wrong with having some rng in the game.
Ladder is meaningless for over 99.99999999% of the playerbase.
If you are skilled -> you will win nonetheless.
In terms of overall impact on your results abandons are negligible.
If you cant handle some bad rng -> dont play the game
The game already has plenty of RNG. It doesn't also need Random abandons and MGC. They add nothing but frustration.
IF you can't handle the game ever changing, back up your version and play it offline. |