I figure going double these and double bren Ghorkali can work
But if you don´t go Gorkhali and get more than one AT rifle upgrade, you get pwned by infantry |
Looooool, dat chat is some quality read, Imma make myself a cup of coffee and have fun reading that |
3s and 4s matchmaking has taken a nosedive, but you can still get decent games often
Player count is moving between 3 and 5 thousand players |
It actually boggles my mind how slow the mapmaking progress seems to be when the lack of maps is arguably the game's most severe flaw.
I suppose an explanation (other than general relic incompetence) is a dogshit map editor, gathering from what I read in Rosboner´s rants |
I have seen IA used maybe twice in my lifetime, where the hell did you see that? |
Ok, combine that with a big Christmas sale and the game might come to life |
I had great fun in the pre-release playtest, but yes, the audiovisuals are a weak spot of the game and a big downgrade, you're hitting the nail on the head here
Something I'll never forget is what it feels like when two SU85s in CoH2 hit a Teegor at the same time; that game could really sell the 'rammed by a freight train' vibes
Funny thing is, the sloppy audiovisuals actually complement the nice effort to drive the game to a slower ttk and less instawipe bullshit direction, but that ofc isn't an excuse
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Would that even be legal?
Reclassifing the game as Early Access would be far more reasonable, but still... wont happen |
I make this post in reaction to seeing a certain other thread and also plenty of ideas and comments under streamers and youtubers
Basically, people always have plenty of suggestions that would indeed do away with the "9/10 matches are a blobfest" thing, but also absolutely garden the experience for people who play properly
I'll give a few examples:
- TTk increase: Double edged sword. Kill blobs faster, but also you are essentially no longer allowed to decap points near enemy base, dive with infantry, stay on field for extended periods of time, etc
- Stronger suppression/ MG buffs: This fucks over individual squads as well. Im sure we all still remember the cancer of having two squads on opposite edges of a 130° cone of fire get supressed at the same time
- Arty buffs: An almost inherently cancerous type of unit, and again, we all remember how BS good it was at wiping lone, moving units in CoH2
So, I'm hoping we can settle on some ideas that improve the situation but do so in a way that doesnt affect people who micro units individually and space them out properly
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Bloberino cancer would be solved, but overall gameplay and pacing would be gardened bigtime |