I like how theoretically if you go infantry support company as US you could only build infantry and just outmaneuver the enemy with sheer numbers. I played axis and just the sheer amount and quality of US troops shredded my non elite infantry and made my tanks vulnerable. Don't sleep on the infantry company...
Also, playing air support company + airborne commander... absolutely my favorite combo in the game. It's basicaly CoH2 wehr CAS doctrine but way better.
If you set it up right you can get
1. Smoke drop OR Recon loiter
2. 160 manpower for 80 muni + healing crates supply drop (dont have to tech medical at base)
3. FREE Recon overflight that gives sight when upgraded
4. P47 strafing run
5. 60 muni stuka (p47) dive bomb
6. P47 AT Rocket Strafe OR Carpet bombing run
American air support is amazing.
I guess u quoted the wrong post, but yes, US airsupport is absolutely badass
Speaking of airborne, being able to drop a crewed MG onto VPs 30 seconds into the match is rather spicy |
If they can fix the scuffed UI and add necesary settings and functionalities fast enough, it will definitely build up a somewhat smaller but still relevant playerbase.
Like I already wrote in another thread, UI is F´d, audiovisual stuff is real mess with sounds, animations, unit visuals and icons needing a complete overhaul
The gameplay however, judging by early impressions, can really carry it hard, and buy some time for the rest to get fixed. There are some issues, mainly overall jank, it feels like everything has a significant response delay, but oh boy, do I see a shift in the right direction. The combination of significantly slower TTK with less laney maps is such a blessing. You have no idea what a great feeling it is, after years of CoH2, to finally be able to flank, soft-retreat, or decap points deep in enemy territory more than three minutes into the match, knowing that if you retreat at 70% health you will likely not get deleted by a blob on retreat.
The map seem just way better, the factions seem to have all the necesary basic tools, just at different timings or in different forms, to still maintain some assymetry. And indirect fire, oh my, look at the projectile speed, its way slower than in CoH2, so movement finally counters them the way it should. Then there is the autovault and autoreinforce, thats really a huge plus. Also, seeing more emphasis on LVs, while mediums appear to arrive slighty later is wonderful as well. And there seem to be far more variety regarding in which order you can unlock your techs and what to prioritise.
Ofc there are some issues and steps backwards in this regard too. VPs just seem to drain way too fast, there is already a pretty cancerous emerging meta with flamethrower infantry clusters swarming around forward reinforce trucks, map traversal takes eternity for units, the Guastatori perform as if Mussolini was the manager of Relic´s balance team, veterancy takes forever to get for all units, Tigor went from being a normal unit to a boss unit again, snipers should not have returned in the way they are... and maybe once the dust (and meta) settles and some proper repetitive cancer emerges, I will speak differently, but right now Im high on hopium.
Overall, there is hope and bright future if and only if they pull their heads out of their asses and fix the mess that so many things are and do it fast. Preferably even do another launch postponing and simply do more betas and demoes. |
Ok, some clever fellow already made threads for UI, Visual Language and Settings/Functionality, which are overall pretty scuffed
Artstyle is hit and miss - Some maps look real good, others look more like mid-western Europe with Mediterrainean houses thrown in (slopy overreaction to complaints about cartoony graphics Im sure); tanks really don´t look good, and the visual feedback to combat is real bad overall; also the icons and flags and shit look like they dont belong. Sounds just fucking suck too
Gameplay and design overall are a bit tough to judge properly, its too early but its hopeful, its really fucking hopeful.
I just played a couple CoH2 matches and CoH3 is a great remember of how garbage that meta has become. I´ll take this new Mussolini sponsored balance and sus pacing over the laney garbage dominated by selfspotting omnipotent afk super-indirect that constantly oneshoots sprinting squads, every day of the fucking weak. You have no idea what a relief it is to actually be able to flank, to be able to soft-retreat, or to venture deeper into enemy territory knowing you are less likely to get evaporated on retreat by a blob of doom.
Slower ttk is an absolute blessing, cover so far seems like it actually does something against supression, CQB is more viable, etc; on the negative side VPs drain way too fast, map traversal takes eternity, snipers should not have come back in this form...
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Lets make more list
1) I dont see any option to mute the game when you alttab (or whatever your combination is) out of it
2) No option to remove censorship from the chat, and its making communication completely impossible, since it also censors letter combinations mid-word
3) It doesnt have the interconnection with Steam like CoH2 had. If someone inv´s you in CoH2, it appears both ingame and on Steam, you can also click an ingame button to add a friend on Steam, here the ingame and Steam invites and friend lists are separate.
4) Chat and teamchat in match doesnt work
Edit: Apparently, they workin on this one and should be fixed
5) Loading screen can bug out and show you as Allies even when u play nazis (not sure if also viceversa)
6) No ingame alert on upcoming maintance in menu
7) Needs more hotkey settings, let us just copy the COH2 ones
Looking forward to what you have found |
Its a great improvement 90% of the time
There are instances when one would not wanna reinforce, but... one can actually toggle it off, which is great |
Lets start making a list, I guess
1) Practically no visible effects for small arms fire, it just doesnt look like they are shooting
2) Some units and upgrades (Brit IS with the Bren for example) use that grey overshade, which is supposed to mark an unavailable ability, on their icons even when the upgrade is avaliable
3) In CoH2, when you leave game in background while searching for a match and go to the internet, you will see the green bar jumping left to right on the icon at the bottom of the screen, once it finds a match that green line shows you how far in the loading you are. This should return in CoH3
Edit: It does work under some circumstances, it did today when I went to MM alone, but not yesterday when I was with a party
4) Some weird icons above units head occasionaly appear with no explanation of what it means (a lighting for example or some cross)
5) MG firing arc marking has poor visibility
6) There is no way to check who does each army or units belong to, or even who you playing with or against, apart from the loading screen
7) Reverse of point two, offmap on cooldown (example US Airborne rocket run) has no marking that would show its on CD
8) Loading screen doesnt tell you what map you´re gonna be playing on |
This would be better suited for the CoH3 section, but
+1 |
If anyone thinks riflemen are good in team games they need their head checking.
They are VERY good in teamgames.
Quite possibly the second best axis infantry in the game, only PTRS penals can compete with them |
Yeah, seriously, don´t even think about that Relic
There will be more than enough money from skins |
Done and done. Brits are the one I've put the most detail into so far, so I hope you like it.
its awesome, well done |