Adding new units has nothing to do with balance, they don't have the mod tools needed to import models into the game and Relic prohibits new units due to needing specific voice lines to keep up with the game's "fidelity". Even Raid Sections are just re-used pyrotechnics sections.
Your other ideas for 251 and engineers are either OP and redundant (251) or impossible/weird (engineers). New officer is also a bad idea since it'd be the exact same as sturm offizier and just confuse people for no reason.
We couldn't know if they are OP if we didn't try them, I Know about the problems you said, but they already break some of them in this patch, so maybe some of the ideas could be tested at least and if they were OP they could be removed it is that simple. |
OKW was megabuffed this patch. If you knew how to play the faction, one look in the patch notes would have been enough.
I know that OKW was buffed like the other factions, but as I said before I don't complain about balance, I just think that they could have added new units without breaking the balance.
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I assume that this will get supported by proofs just as much as your claims that you "do actually play the game"?
Yeah, anything he says is a fact and we should believe it, he got master degree and didn't learn how to speak respectfully, and finally he keep mentioning me to convince me that the factions are balanced while I never complaint about that and the only thing I said is that OKW and USF deserve to get some fresh new units like the other factions lol. |
Some clarification.
The stats gathered are MOSTLY from top200 even when filtering by all. Because it gathers stats only by those who have at least 1 rank in top200 in any mode but people tend to play one specific mode mostly.
For 1v1 it's better to use the top200 only, because it's the only mode which has a relevant sample size (specially considering the % of matches) on which you can gather information when BOTH players are at least top200.
Also depending which month you look at, stats differ. I took the last 3 months worth of stats and this is what i got:
Brits: 44.74%
SU: 51.82%
USF: 49.39%
OH: 52.02%
OKW: 48.30%
Thanks for the clarification.
Some people should see this 😅. |
Yes, because if you can't use the tools properly, giving you new ones will only mean you can't use more tools properly.
I think you still don't understand the post or you just love to spam non sense , I won't bother myself to discuss u, but I will re explain this for the others who may read this, this post is about adding more fun and units to factions without breaking the balance, so if you couldn't understand what fun means this post is not made for u. |
or maybe the players that aren't top 200 could start watching casts of the better players and try to get better so it doesn't seem so unbalanced.....
So you says that only 200 players are good on each faction? at least get top 1000 as a valid states and even in top 200, they are very close to USF and behind Ostheer and Soviets who got new units! so how it is very normal for Ostheer (The best faction in 1v1) and Soviets (The second best faction) to have new units, and in the same time it is unacceptable for OKW and USF to get some fresh new units? this doesn't make any sense!! |
https://coh2stats.com/stats/month/1617235200/1v1/wermacht?statsSource=top200
Not even close.
In fact, they are pretty much perfectly balanced for 1v1 top 200.
So the game for you is 200 player only ? and even in this, they are not over performing and they are below 50% winrate while some other factions are above 50% winrate, now lets look to their overall performance not just top 200
https://coh2stats.com/stats/month/1617235200/1v1/wermacht?statsSource=all
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And OKW does not lack anything after previous commander patch that introduced new units and abilities to them.
They got least, because they were strongest and lacked least.
They are the worst in 1v1 together with British, and I guess the balance was focused on 1v1 and 2v2, because larger team games are hard to balance, plus I will remind again this is not about balance it is about fun, I can't see what is your problem with adding few new units that fits the commanders and don't break the balance, they already did that with three factions. |
OKW had the healthiest commander variety out of all factions and only needed minor tuning.
USF isn't far behind in terms of viability for all commanders (across different modes), although it has an inherent popularity problem with the Priest/Calliope and Airborne commanders because those fix holes in the stock line-up that can not be easily filled in otherwise.
They didn't need anything big. Unlike UKF which was doing bad as a faction across multiple modes and the EFA half of whose commanders were either boring copy pastas of each other with minor alterations or straight up useless.
Yeah, but I think there was a good opportunity to add new units for OKW without breaking the balance.(I don't know about USF) |
Not really sure what you expected here. OKW commander selection already got love and new things and OKW itself has highest winrates in most game modes, you'd have to live under a rock to not see OKW not getting as much as others if anything.
Actually, you didn't get the reason of the post, I am not complaining about balance, I think they are doing great in this regard, but many factions got new units and there was a good opportunity to add new units for OKW without breaking the balance. |