OKDubbb... cuz they've got all the big cats!
But they don't have elephants lol |
I thinks these posts are the ones to discuss doctrines balance and rework , and they are the ones that looked at by the balance team so I suggest that they should be pinned so everyone can see them, I think there is people don't even know about them so they create new post for the same thing, which is not good.
Cheers. |
Hi everyone, I know this question has been asked alot, but I am interesting now after all the patches what has changed, what make each faction unique in comparison to all other factions, what roles are the best for each of them... ect, also just for clarification this post is not to complain about balance.
also please vote for your preferred one just for fun 😁 |
Now I'm not saying this ability is OP or anything but this does make this unit be a little too self sufficient. This almost counter acts it's weakness being slow and turret less if it can see nearly 20 range before it's intended target can shoot.
Even though I consider the SU85 to be the most balanced TD out of all of them this still bothers me a little. I think this vision ability should be removed or at least nerfed. This units weakness is that it need combined arms but the ability makes it self sufficient. Now that the soviet pop cap efficiency is a thing I think this ability should be looked at a bit.
Yes Agree about what u said , this ability is insane giving a TD a vision to its Max range never gonna be a good idea , it really need to be removed. |
Major is just too overpriced and offer too little in terms of tier offering yes USF tanks are very powerful in right hands and major's abalites can offer good ultility but its simply not enough
but perhaps there can be an alternative solution
1 reduce the major's cost to 90 fuel but add a side teching called chrysler defense aresnal it already exists too. so you see when im not sweating in 1 vs 1 and raging i hop into a all units 180 mod and a bridge map when you first activate the major you can only bulid M10 M8 and Veichle crews to get anything more powerful chrysler defense arsenal needed to be upgraded
2 add a tier 4 elite infantry squad to USF this is something they despeartely need in order to remain compettive in late game im thinking of removing the rangers from the doctrine and add them to BCP then the side tech to upgrade the tanks
same way OKW flak HQ has to while i understand the circumstances are different that OKW flak upgrade to give players a chance to kill it so it cant lock a cut off point down but Major is simply not worth paying 300 MP and 55 fuel or 500 MP and 70 fuel just to enable and then 190 MP to 120 fuel
USF are in a very good spot in 1v1 a actually , and they are fine as they are |
Thanks for the reply guys, It is very sad that their is unfixable bugs in the game and the only way to fix them is by removing them entirely. |
try having some of his bodyguards around^^
They were around as I remember, I will rewatch the replay to make sure of that. |
I couldn't get decrewed team weapons using Sturm officer |
It's more weird to see tank crew members in millitary car, which usually was operated by regular soldiers. Same goes for M3A1 and other light vehicles.
Tank crew model should be used only in medium and heavy vehicles, because they requires special training and seems logic there.
For Flak 38. It is OKW unit and should use OKW crew model (like HMG 34, RW 43 and others). iirc only pak 43 still uses ost models, but i would change them too on OKW alternative.
All above is my personal opinion.
Agree with obers remark, it should be adjusted.
P.S.S. Now M3A1 is my favorite unit, just becuase it looks more essential with soviet riflemen model.
I changed my mind, the Kubel looks beautiful with volks models and it is more logical as u said, but for the emplacements I am not sure tbh. |
I don't entirely get it either. The WC51 might as well keep the vehicle crew models since the priest and calliope can't be decrewed either.
Yeah agree. |