The Panzer IV is a standard tank available to both factions, while the the T-34-85 is a doctrine locked unit. The T-34-85 also comes in a faction that has the weakest standard tank, and faces two factions that have the strongest overall tank hunter, the Panther, as standard units. The T-34-85 is fine.
I don't think if a unit is a doctine unit, then it should be better and cheaper too, as you say the Soviet has the weakest standard tanks but with cheapest cost too, now with doctrine they have the best All around medium tank with a cheap cost too? I don't think this make sense, The cost just don't reflect the power and effective of the unit. |
I wonder if T34/85 will take any nerf, correct me if I am wrong:
T34-58 cost 130 feul as I remember and it out perform P4 ausf that cost 140 fuel in every thing and it will always when against P4 ausf in 1v1,so it really need an increase in fuel cost and maybe even nerfing its damage.
|
'Why are u reducing 120mm Mortars relode time they are already powerful'
Werhaboos 👍
My second best faction after OKW is Soviet by the way, and don't forget to be polite kid.
|
I still dream of the day people consider a preview an actual preview (i.e. a testing ground) and keep in mind that especially in the first iteration there are going to be a lot of values that need further tweaking. We're creating a new weapon here, is it really a surprise that the values might be off on the first try? Wait for further iterations before coming up with these kind of remarks please. This type of feedback is worthless.
Yeah, some people get mad quickly, they should be more calm, any way thanks for your efforts you are really doing a great job in keeping this game alive. |
I don't know if any one suggest this before, but could we get new variant of Sturm officer for Special Operations Doctrine with new abilities , we could for example give them flare like the one for command Panzer but with less range and less cost(Similar to fussilers), this will add new flavor to the faction and players don't need to wait until they get their Command Panzer to use the flare, and of course he will need one or two additional abilities with the flare but I didn't think about them yet, so what do u think ? |
I just saw tightrope video of UKF particularly Raid sections and Vickers K... is this a joke or what? Winning every single engagement regardless of vet and range, congrats! Engineers/vickers/and other type of infantry units no need to be used anymore!
In addition to increased capture rate and faster sandbags build time, the later is a bug so since they said they will be 50% slower in building sandbags. |
You know, a while back people were trying to fit an Ostwind into Luftwaffe, but they couldn't decide if they liked the Flak emplacement more or the Ostwind more. I just had an idea to keep both:
Replace Valiant Assault with Ostwind and add combat bonuses to Airborne Assault, adjusting as necessary to mitigate the loss of Valiant Assault.
I gave no consideration towards balancing, but I think this brain fart idea might still be worth considering just because Ostwind really just thematically belongs in Luftwaffe.
I agree, but the voice lines assets of valiant assult activation should be put in other ability or the ability itself should be given to other commander, I really love this voice line lol (Bring them deaths Bring them destruction show them no mercy ). |
Nope, the 223 is unique to the OKW because it only shows up in the Ardennes Assault campaign as an OKW unit.
But it's basis, the 221, is an Ostheer unit.
And there are many shared units between the 2 Armies simply because they're German, so it's really unavoidable unless you plan on making about 20 more models to make them "unique" which I don't think Relic will be willing to do.
Plus we've reached to the point where both the British and Soviets are using USF, and in the case of the Soviets in the future possibly, again British vehicles and weapons.
2 great examples being the British Lend-Lease Regiment and the Soviets receiving the .50 cal in their respective Lend-Lease commander this update.
So again, it's inevitable we get to this point because of the limited modding tools we have, there might even be a thing as "captured" vehicles and weapons at some point in the future as well like for example a Beutepanzer T-34 for Ostheer like I've seen so many people suggest before.
Yes I said 223, but I meant 221 , I don't think Ostheer still has access to 221 and yes I agree with you and I know it is unavoidable ,it already happened multiple times, I would love to see OKW sniper in commanders for example, I am just saying why there is problems with this currently, but who knows |
Until Relic re-enable model editing and importing sadly the exchange of units, not just for the Germans, with a new and fresh coat of paint is the only possible way to get more content right now.
Take the Tiger and 223 for the OKW as example, both are Ostheer units but with different skins and abilities as doctrinal units for the OKW and they each fulfill their own specific role adding something unique to both the Army and the game in general so that's a good thing if you ask me, and many other people as well.
I think 223 was an Ostheer unit then it was removed for Ostheer and replaced with 222, even before giving 223 to OKW (I may be wrong)
but anyway it is really not beautiful to see this units with only 1 skin.
Right now this units are shared between OKW and Ostheer.
- Puma
- Panzer 4 ausf
- Tiger(different variants)
- Ostwind
- Panzer 5
- Maybe 223? (I don't know if Ostheer still has it.)
- Lefh
- Pak 43
- Bunkers
- Maybe I forgot something
So, yes I agree with you that swapping units with new skins and maybe even with some different states will add something unique to both armies but eventually will make one unique army (German army) and only few reasons will remain to justify having two Germans faction (Maybe from the beginning it was better to make one German and Italian/Japanese faction), so as you see German factions already have 8/9 shared units unlike any other faction, that is why I am not a fan of swapping more units, and I know not everyone will agree with that.
|
the reload reduction from 5-ish to 3.25 s may sound pretty over the top at first glance, but if you factor in additional delays (wind up/wind down, aim time, etc) it comes down to about a 30% increased ROF. that's pretty substantial for sure but i don't think it is op, simply because we're only talking about the barrage here, not autofire. i'd expect the 120mm to be quite a bit better than the pack howie at close range and about equal at max range with these changes, but we'll see if that turns out to be too powerful. at the very least it's likely that a lot more people will try this thing out again for once after being left in the dust for quite a while, so it should become pretty obvious rather quickly if this buff overshot the mark.
Yes I agree with u, but I noticed that only few amount of people are playing the beta, yesterday I wait for a long time searching for a game with my brother and we couldn't find any, eventually we go back to the live version, anyway maybe this is off the topic. |