I would agree if there is a real support for the game but it doesn't have this support.
Every exchange between units doesn't look right because it will make both factions less unique, even if u made some changes to the unit, I mean KT is one of the key units that make OKW unique, adding it to Ostheer or maybe adding a better version of it to Ostheer will only make OKW less unique and will make both factions more similar because as I said their is no big support and no new units will be added to differentiate the factions. |
The nondcotrinal 82mm mortar in the soviet T2 building.
- cheaper
- more accurate
- fires faster
- comes with flares at Vet0 (instead of Vet1)
while doctrinal 120mm has...
- better AOE, but mainly only at the far distance that does only 20 damage
- greater range 100 > 80
Atm the nondoctrinal, smaller mortar is the better choice in most situations.
Thanks for explaining, it really need the buff then. |
Because its fires 50% slower then stock mortar, is much less accurate and does exact same 80 dmg?
What do you mean by stock mortar? |
mortar that has long delays with its shots, takes shit ton of popcap op? I very much doubt. Its not even compareable to something like old pack howi in power.
I didn't say it is OP , I said it is fine as it is , and I may be wrong that is why I am asking actually. |
They are doing it, because it -NOT- powerful.
And I am obviously asking because I don't see it need a buff to its relode time unless they reduce its damage, plus if u just want to add useless comments, it is better not to add them at all or at least don't reply to my comments |
Why are u reducing 120mm Mortars relode time they are already powerful. |
As I mentioned already in the "General feedback thread" I was disappointed when I first read the OKW changes although the changes you did are all good:
I especially like:
- The Pfussi buffs: This was long overdue. It was always a bad joke that a doctrinal unit that costs 270 mp was outclassed by the much cheaper cons.
-Very welcome changes to fortress doctrine
So why I'm disappointed? Let me explain:
As I mentioned before I like the changes you did. But I'm quiet disappointed that 2nd tier commanders like Luftwaffe, Firestorm and Elite Armor did not get any meaningful buffs.
Elite Armor:
- Removing abandonded is a good change but no buff because the AVRE never had this problem.
- Why is the 221 not getting a buff? The unit s much more expensive in fuel than
the UC AND locked behind the truck but does not nearly have the same impact. At least a price reduction is needed or make it build able without the truck.
Luftwaffe:
Copy and paste post from my OKW commander thread:
- "A good commander that is one Ostwind away from being in a perfect spot. The Flakpanzer belongs to this doctrine, there is no way around it. The only reason why it was not included in the first place was because Relic did not want to include a wehr unit in the first three OKW commanders. In contrast to Luftwaffe where the Ostwind is a clear fit there is no real reason to put in in Scavenge beside the fact that Relic needed something to sell a new commander.
OKW has 2 commander with Jaegers, 2 commanders with Pfussis, 2 commanders with leFH. This hasn’t made the commander pool worse but better. So there is really no convincing argument for not giving the Ostwind to Luftwaffe."
I stand to this post and hasn't read any convincing argument yet why this change would not make sense.
- Airborne Assault:
By far the worst of the 12CP/200 mun air abilities and it's not even close. The suppression pin is just bad compared to the AI strafe of Strafing Support for example that does heavy damage. The ability is completely useless against team weapons because the enemy mg's can still fire. And the single AT loiter comes so late that opposing players have plenty of time to retreat their tanks.
It's very simple: If you want a decent AT air ability you choose overwatch.
SO all in all this ability needs a rework. It's that easy.
Firestorm:
This commander already got 2, I repeat 2 reworks, and is still not on the same power level of other commanders. Even the recent changes to the Hetzer timing haven't made a big difference.
Here are my arguments why this commander need changes:
- Why should Firestorm have the "incendiary barrage" that only affects 1 unit when US "Urban Assault Kit" benefits 2 units (Riflemen and RE)?
US players have usually 2-3 rifles and with this commander 2 RE. That means that the ability is useful for 5 units, incendiary barrage only benefits max. 2 leigs. It's a question of consistency to balance this discrepancy out imo.
- The Opel truck is a useful unit but after the recent tech changes it certainly lost some of it's attractiveness. And thematically it was always a weird choice in this commander. It would fit a lot better to Fortress (to reinforce weapon teams and infantry to hold your ground).
So here is my suggestion:
- Replace "For the fatherland" in Fortress doctrine with the Opel Truck
- Opel Truck replaced by HEAT rounds in Firestorm
Firestorm would get a much better fitting ability and finally some AT. After seeing so many improvements for other commanders (see Shock Army for example: T34/85 and strong off map) I absolutely see no reason why Firestorm should not get FINALLY some bigger changes.
That's it from my side.
I agree with u especially about the Airborne Assault, this ability is really useless and need a rework,
And I really love to see both flak AA emplacements and Ostwind in Luftwaffe, but if I have to choose between them I will go for Ostwind. |
+1
Imo a sight range increase for all units during the ability's duration would achieve a similar result, after all early warning is meant to work on frontline territories. It's just some maps geometry allows the flares to spawn significantly deeper.
Alternatively the flares could be put on the valentine, similar to how the command panther received the flares, freeing up a commander slot.
Exactly |
Please add vetrancy to Buildable 20mm Flak Emplacement, and try to fix the issue that Sturm officer's bodyguards couldn't take decrewed team weapons. |
I think Early Warning ability should be nerefed or removed like the OKW artillery flare, it gives a huge amount of vision so easily without any risks.
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