I think ideally RNG would be split three ways:
- regular RNG like accuracy. Same as now. This is what makes the series truly stand out;
- irregular RNG like main gun critical or plane crashes. These should be available in automatch, but they should be less impactful. For example MGC could give an accuracy penalty rather than completely destroying the gun, or plane crashes could be hardcapped to never kill entire squads;
- Esports mode that removes all irregular RNG for tournaments.
If that were true, we would see a decline in player numbers over the past years as the game has become more competitively focused. However, the opposite has happened; the playerbase has been growing. The player numbers themselves don't tell us anything without deeper research.
No.3 sounds boring AF. just another esport click feast then.
RNG should remain as RNG, random chances, as little player influence as possible
Besides imo since relic start giving away the game every holidays, that helped maintain the player base.
Yes there is also an influx of chinese players.
And Yes, we cant tell whether they will prefer the current state or if they had experienced the earlier state with more RNG and armor values doing work, they prefer that.
That said, player count is so low i get matched with top players like luvnest, hhans, cblanco, stormless in 3v3 4v4 rando lol!