Thread: RNG30 Dec 2020, 02:56 AM
While you might had gotten bored of say SC2/CS GO, the trends are not there that the general public is abandoning those games in an alarming way. And the CSGO steam numbers don't show that at all.
SC2 made the right call to give attention to other modes outside automatch. It's still the biggest RTS played by quite a big margin, even if we discount the people who play coop/arcade. The SC2 scene suffered after the first years of game released due to stale meta and poor handling of tournaments from Blizz but it's not like it's a bad formula for people who like it. Specially now during the last years with the resurgences of players from other countries outside Korea. Even if Blizz pull the plug this year, i don't think it's going to go anywhere.
Hell, look at what happened with AoE2 during the last 2 years and what the effort of basically a single person did to the scene (Hidden Cup).
What the RTS genre needs is a clear differentiation between automatch/base game and more "for the lulz"/coop modes.
I'm not sure which is the biggest tournament for PUBG, but this year Katowice CSGO tournament had over a million peak viewer number. The only thing i found about PUBG biggest tournament/series put it barely above 100K peak viewers.
The closest thing which can dethrone CS:GO is another pseudo clone, Valorant.
stop chasing 'viewerships', tournments, cups imo.
it is a game, it is meant to be fun, to be creative, to be different.
not a modelling catwalk of copy and paste-ah popluarity for eek-sports money.
SC2 sucks, couldnt keep my interest for a few days. Does it matter if Blizzard 'made the right call'? Hell no. |
Thread: RNG30 Dec 2020, 02:53 AM
https://youtu.be/9GlJIjIp9uk?t=1496
This push was the most exciting and amazing play of the tournament and there was absolutely no extreme RNG needed to make it so. As I said - on the contrary, knowing there wasn't a chance of extreme RNG like MGC or abandons may have made Asiamint confident enough to even attempt a push like this.
you can still keep status alignments like MGC and attempt the push? Like it has always been in auto-mmatch
Would figure the outcomes are more exciting and varied. No push outcomes are identical.
Sure if you are asiamint with money at stakes, than no.
But i hate it when a game is designed for monetary rewards. Since i paid money, and have no interest for monetary kick backs, going to vote 'no'.
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Thread: RNG30 Dec 2020, 02:48 AM
Why are the pro RNG guys getting counfused between what's been talked about here we have:
A) functional RNG, affecting the regular mechanics of the game in an evenly distributed and understandable way.
Most people are fine with this, it highlights the strategy and tactis of CoH, and devalues the mechanical elements, which is the style of CoH that we all like.
B) cinematic RNG, affecting one player in a huge and unpredictable way with little to no counter play or player input involved.
With B you consider RNG that makes the game less fun to play/watch for the competitive scene, so if there's an option to remove it for competitive games only that should be our approach.
Can we ensure we're on point/message here, no one is against A, and if they are I haven't seen them speak here.
what is B though?
to be fair, the plane crashes seems coded to home in on squads, a bit cheeky and lazy. But instead of dropping it in coh3, i rather the coders make crashes based on physics and trajectory. And when it hits, boom goes the squad, vehicles or buildings.
Right now, instead of doing near zero damages, we should explore the lines of code and reduce the homing in on squads, be more random as it should, and not silently removed.
btw how do you consider sight flares though? that is one no counter play, that you can trigger 100% at your own decision? |
Thread: RNG30 Dec 2020, 02:43 AM
Main gun criticals and abandons are not fun RNG. Attack ground is fun. Howitzer scatter is fun
A 5% chance for your tank to be given to the enemy only punishes people for being daring. That's not fun, that's idiotic and it encourages boring strategy. It doesnt add something to the game, it removes something
nope, MGC and abandons are fun RNG.
abandons was one improvished ideas from coh1.
when coh2 already toned down coh1 ideas, even dropping snow and blizzard along the way. |
I suggest a +3 sight bonus in place of RA removal for 5 man vsl.
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what was the RA bonus that 5men vsl used to give?
I cant believe it was just removed outright, with no other vet bonus replacement? I say a +5 sight or cover bonus.
I dont understand the strong nerfs bat to ostt and vsl. |
Thread: RNG28 Dec 2020, 03:47 AM
Exactly, it makes it interesting to watch, that is why it is doing so well at the moment. People are watching people play and the RNG is the unique advantage the COH2 has over its competitors.
People don't realise just how much of a failure SC2 was, considering the pedigree it came from, the sales of it and the sheer esteem that SC1 was held in, the numbers that are playing it are dismal. It's because its boring to watch, boring to play. It's because its the same equation as Warcraft 1.
COH turned that all its head, it basically combined board games with die roll's to a RTS and made it fun. Sometimes, you play well, it goes badly, sometimes, you get outplayed, luck helps you. Most of the time, it goes as per statistics.
I get the frustration with MGC, they could be toned down a little. Plane crash change was completely unnecessary, its moment's like that that get people hooked on the game. I still remember playing Emperor - Battle for Dune (Sequel to Dune2) and the one game that I remember the most was a game when I was playing as Hakonnen vs Atreides and he managed to build up a huge tank force and he started marching towards my base and I took out a few on the sides with my missile tanks but because he had so much tanks on the sand, the sandworm came out and ate a big chunk of his tanks, completely RNG. It allowed me to stop the advance and turn the game around making a win that has lasted in my memory for over 25 years now.
Stop thinking about it from a E-Sports perspective, Relic needs to think about it from a standard player perspective and what it is like to watch the game. I like watching Tightrope play because he gives comments on what is likely to happen RNG wise in a particular skirmish on the map but then watch him sook when luck goes against him and then the tempered enjoyment he displays when luck goes his way. You can see the internal dilemma in his head, he knows luck always comes back and lately, he has had a hard time re-conciliating that luck always comes back around.
It's interesting, it makes watching COH one of the best games to watch. It's one of the reasons why I like watching PUBG and not CS-GO. As someone who won money playing CS, someone who was paid to go to the US to report on CS and someone who has been involved in gaming for 30 years now, you need to think about what will bring numbers and this puerile madness that seems to have crept in will kill the biggest competitive advantage that COH 2 has. PUBG is the same, the actual core of the game is unparalleled. It is far more fun to play that CS-GO, its far more enjoyable to watch because it has a little bit of RNG to it. Sometimes, you come up against someone looking the wrong way, sometimes, you get a crate but for the majority of it, its about skill. CS-GO is perfected, every line is basically understood, every play has been worked out, basically no luck whatsoever. Very repetitive and you can now see that it is starting to struggle again after the Free to play and the massive bounce that gave it competitively for the last year. Mark my words, it will slowly go the way of SC2.
Basically this. Not just Relic, but applies to some members here too.
eek-sport would not apply to most of us.
And when things shift to eek-sport, the need for financial rewards. Design of the game will change, and even standardisd to meet eek-sport players' past expectations of other series.
So what if some pro SC2 eek-sport player gave up on coh2 midway. I say bye!
Also the dream that coh2/3 will have split meta design, to cater for eek and non eek-sport. Is all a dream
Games development are already a tight ship. Relic are tiny and dont have history of efficient output.
You virtually cannot design a game to meet 'competitive' eek-sport and at the same time RNG fun. Just a few toggles you say? Nope. Dont count on it.
A lot of original coh2 ideas would never been born. Did Relic ever fix dow3?
If, and when coh3 is planned, you can bet a eek-sport direction, will kill the history of the series. |
Thread: RNG28 Dec 2020, 03:42 AM
RNG is what makes this game entertaining.
Extreme RNG is what makes this game even more entertaining....but even more frustrating for tournament gameplay.
To be honest I'm fine with extreme RNG because of the entertainment value, but I know other players would flip a desk because of it, which is understandable.
Von is the man! |
HMGs (and Axis moreso with their top performance) need to have counters. If barrages can't kill them reliably enough, something else must, and Mortars are their intended counter.
But mortars counters are already present in live games!
this patch just makes it even easier.
again, a push towards eeek-sports, viewerships, faster game pacing. eeeek! |
Agreed. People just want to put an MG42 in a defensive position where it can cover the whole area with it's wide arc and call it a day. God forbid that you should smoke it and kill.
but you can already smoke it and kill it in Live games!
tada, thats where im getting at.
eee-sports, more like eek-sports |