Pershing has obvious trade-offs compared to Tiger, which you'd know if you'd take an unbiased look at the stats. I wouldn't call one clearly better than the other. IS2 is probably the best heavy - if we take its counters into account - which gets addressed below.
It sounds like a small change, but it's quite significant. The only armor that really matters in endgame situations is armor above the 180-190 mark, the far penetration value of most AT guns. Reducing the big chunk the IS2 has above this value even with just 25 will make quite a big noticeable in game.
The Tiger's fast rof makes it far too efficient against infantry. Its AoE is not far off from the Pershing, but it reloads much faster (5~ reload vs 6,5). If you added 0,5 more reload to Tiger, you could give it like 10-20 more penetration to compensate loss of AT power.
How about this:
- 18 pop to 16 pop
- 50 range to 55 range
- 185 fuel to 175 fuel
- 960 hp to 800 hp
- 260 armor to 220 armor
This would put it somewhere between the current Panther and 60 range TD's in terms of role. It would not bully mediums as hard, but be a more efficient counter to heavies. It would also allow it to more easily return fire against 60 range TD's, without overly exposing itself.
I honestly not know which areas Tiger is better than Pershing besides Rof. When Relic gave Pershing additional 160Hp at slight cost of armor (still high vs Axis stock pen) and rof vet bonus (still within vet Tiger and better than hyped Panther).
That change imo, makes Pershing more Tiger than Tiger. A Tiger that has mobility and accuracy of Sherman, and can be supported by Jackson.
Hence i rank it clearly above Tiger in use. Tiger slight rof is its saving grace.
This change to Panther is still bad. The only sensible is the range change...but for Allies 60TD to 55TD.
This theorectical Panther is still less cost effective than 60TD and their sweet vet bonus. This new Panther will get eaten by Comet and Ukf.
Then simply change the bad design of allied TDs. Either JP need some changes or Allied TDs. Or both.
Yes very strange decision by Relic. Know is bad, but dont look into it?
As my suggestion, make it 55TD. This make Pak/Rak and Jp4 more able to counter them, put 55TD on their toes like it should be. But 55TD is still a safe distance from Axis 50 stocks return fire.
Make heavies later CP, at least in 4v4, 55TD have more window to prevent resources for heavies build. Maybe, become 60TD at vet3. I dont know man, the 60TD have great vet bonus already and 60 range is so lazy help. Reduce 70TD heavies to 60TD, so they can less zone out a game. These heavies have already nerfed so slow in positioning, encourage the flanks already. AT Guns can also counter them at 60.