Just a heads-up, but if you're meaning to say "The Firefly tank's turret rotation is quite similar to the Tiger tank's turret rotation and so I don't really why the Firefly should get a feature to lock its turret that the Tiger tank also currently lacks.", it would be better to state it than implying it with posting statistics and then suggesting something that would be better put into its own thread.
Yes im expressing my disappointingly dismayal at the dismissive replies i got from my tiger thread dispite bringing fresh perspective to a realer issues. Lago seem extensively dismissive there.
Hence i made that stats comparison. If a costly unit like tiger needs to micro its turret, FF with a superior AT turret stats needs a buff? I dont see as qol, but less micro here helps micro other where.
Per Lago style, use comet if you want fast turret. Play soviet if you want sniping locked 60TD.
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But it has slow tank rotation and slow turret tracking. It feels closer to a fixed TD than generalist from this aspect.
Hence i suggest the same turret vet bonus many tanks get, to scale late games when more targets are on field. |
If you're unhappy with the Tiger you could always play Soviet instead.
I like Wehr because as old man, who started in Coh1 and appreciate its design of weapon teams and tanks positioning. ie. too old to try new things.
But it does not mean there are no issues in current Wehr design. Im glad i can play enough and share them out. |
I guess we spotted another issues, easily forgotten after various patches and hidden in our too focus on 1v1 or the beliefs that Wehr tanks/units are already great.
I like how Tiger turret is only 26% faster than SU85 or KV2 ends up a massive 80% faster than it on vet or Churchill is 2.8x faster on vet. It is crazy Tiger KV2 both start out the same...
Slow tanks with slow turret against 60TD is bad late games |
Can we at least give tiger vet bonus for its slow turret?
It is painful if it decides to switch target from infantry to tanks or from low value tanks to higher ones or when reversing the fook out of incoming TD?
This part is tough and unfair no? When it does not have benefits of extra micro.
I mean if its gun does 200 damage or 300 pen, then ok fair.
But it gets hard counter easier and we are paying similar resources and cp. |
FF
vet0 turret 18
vet3 turret 24.3
60 range, 200 damage, 0.55 moving accuracy, 260/240/210
Tiger
vet0 turret 19
vet3 turret 19
45/50 range, 160 damage, 0.5 moving accuracy, 240/220/200
If anything i like to see Tiger get turret rotation bonus on vet. It is painfully slow vs tanks in bigger games. |
How do i micromanage the hull? Tips?
IS2 has significantly better tank rotation of +33% while only slightly worse speed and accelaration 96%/94% of Tiger. At vet3, its turret is 50% faster than Tiger. As you said Tiger has 53% chance to pen IS2
Im not sure if these drawbacks can be covered by just the rof? How about each of these heavies vs med tanks. Wont IS2 clearly be better here?
Granted IS2 is more expensive than Tiger. But the Ace is even later with some nice abilities but same Tiger stats. It creates some break. We all agree Allies clearly counter Axis heavies better than Axis correspondingly. And so we are seeing Allies heavies are also better than Axis, no?
Oh have i also caught something? Not just the Tiger, checking turret rotation, seems like Allies get sweet vet on rotation and rof, like T34/85 starts behind panther to overcoming it on both vet. In past, Axis armor vet helps to balance things, but these days armor is pointless and i guess this compound my view of axis late game sufferings?
Back to Pershing, i think besides the slightly lower HP, i dont see why it cant counter Tiger with its speed and moving accruacy. Even comet is strong. I suffered to them on bigger maps. Do they outright kill my Ace? No, but i cant really fight back because of how slow Ace is. |
It has a disappointing high chance to bounce allies heavy though. And yes that slow turret lock is big hidden weakness in team games |
Is2 turret went from 19 to 28.5 on vet,, it also receive reload bonus and range bonus on vet. Is2 vet rof makes it better than non vet panther and tiger.
I guess why i find is2 more comprehensive heavy than tiger since the bonus is more rounded |
Ah i know where i error here. In 1v1 and some 2v2 map, the tiger short comings are hidden. But in bigger games, with more targets and wider space, tiger is not as effective AT and you use it as AI mostly.
For tiger most hyped rof, if we add in turret rotation and chance to pen, can we say its still strong? Rof is good if you shoot infantry or unusually static tanks...
Suggestions is to buff turret by some % on vet3. This will make it useful AT in late big games.
Tbh, i dont see why pen can be improved when allies have more tanks with heavy armor and wehr don't have a 60TD of crazy pen values |