Refund is too good. Should we refund bunkers too?
But if we limit rebuild within a circle and immediate need to redeploy, it seems fairer |
How about their speed and turret tracking.
Rof is good but if you cant target those slimey fast ones, it don't matter.
Comet with tank commander gets moving accuracy too.
I guess this is how i am suffering. My ace gotta keep back tracking and praying its turret does something. And when it did, i saw times it bounced. |
I guess dislike with mortar/bofor is they are static waste.
Perhaps we have an ability called relocate on engies.
Take your engie, click relocate select your bofor/mortar. They will start teardown, once done, you can relocate the emplacement within a defined area, and they will rebuild. The total teardown and rebuild times will be same as a new build, split 50% each. And during this teardown and rebuild timing, it is twice as vulnerable to damage.
Rebuilt health will be same as when it was tear down, provided no damage taken during rebuild.
I guess this will prevent super creeping emplacement since we can define the area distance |
Slow tank, low range, big target size, vs 60td and snares. I dont think old design for it to stay close range works now.
Does its rof compensate for such deficiencies? Maybe if it has 375 frontal armor?
Pen buff plz. |
Yes please buff tigers pen to same as panther.
Pretty weird to see it bounced Churchill and kv tanks. Against faster smaller pershing, comet, it struggles.
It cant flank for rear armor.
Even if its rof is faster, how much faster to compensate low pen? Say its normal shot takes (pulled from thin air, based on experience) 3s, and is2 takes 3.5s, i dont think it is good. |
Seems to me comet and Pershing deals with ace better than panther with is2.
Of course double jacksons and p47 made my ace cry hard. Somehow its turret is too slow to get a lock on rushing jackson,pershing and comet.
Anyway i think we should make its pen 260 for a start and have the armor bonus at vet3. To give it a bit more flare. I think it needs most cp resources? I think it will be fun to have a real hero unit. |
Hope we can see the above with ace. Imo its strange is2 has more armor and pen than ace.
Imo vet2 bonus give ace 10% armor and +10 pen |
Zaloga uses Wittmann's career to illustrate the point of the battlefield advantage. He credits Wittmann with "about 135" tanks destroyed, but points out that Wittmann achieved 120 of these in 1943, operating a Tiger I tank on the Eastern Front. Having advantages both in firepower and in armour, Tiger I was "nearly invulnerable in a frontal engagement" against any of the Soviet tanks of that time. Wittmann thus could "kill its opponents long before they were close enough to inflict damage on his tank".[23] Zaloga concludes: "Most of the 'tank aces' of World War II were simply lucky enough to have an invulnerable tank with a powerful gun" |
I thought ukf is fine, just boring. Usf and sov are simply a bit stronger and more flexibility. All 3 have strong late games, okw is somewhere between them, while Wehr is worst late game.
As i suggest, make bofor and aec both techable, give aec wp round to clear garrison and team weapons. Its all good
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EDIT SUMMARY:
For benefit of new readers. We think we have found the issue. Tiger turret tracking is too slow and it does not vet up. Suggestion is to give it a vet3 bonus, same as other tanks. It has slow tank rotation and slow turret tracking. It feels closer to a fixed TD than generalist from this aspect. When you compare to say IS2, Pershing, Comet, KV2, Churchill. These tanks turrets can run rings around Tiger in team games and bigger maps. Again, story of Wehr, you need heavier Tiger micro to face its turret correctly, hence a bit unfair, underperforming for its costs.
EDIT2: Pershing is clearly better than Tiger, comparing their stats and their faction composition. Please help Tiger.
I been practicing Ace. And found it is quite poor tank in a tank sense. Whenever my oppo see me use it, they will go comet or pershing. And boy do those 2 tanks counter Ace well. I even find my Ace shell frickin bounce! Imo Ace needs pen to be 260 same as panther for start.
Then su85/atg seems to keep penetrating more often than not. Like 2/3 shots will hit and boy did i suffer health loss easier than was expecting.
Of its AI gun seems ok, i noticed to wipe infantry, it needs at least 4 shots if those allies scum dont retreat. In between them, at least it hit their hp more than say p4. |