And which areas have no foundation?
As i said, we haven't really tested a range change. Without practical results, the theory seems to work.
60td have evolved from rng range high damage en masse, to more consistent hp drain, still at range.
We know 60td of today is too oppressive later a game goes. Let see a slight range standardised to each band of tanks will work.
As above, range change seems to go well to classify the tanks in their respective bands
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#Steam AliasWL%Streak
- 1.655231.739+15
- 2.842223.791+5
- 3.35157.860+16
- 4.599234.719+7
- 5.934410.695-1
- 6.278108.720+29
- 7.307114.729+3
- 8.645.928+5
- 9.10629.785+7
- 10.527.881+18