Are you expecting game to adapt to the players? It always should be the other way round. Why? Becouse when majority learn to use some counter this will make the game imballanced. And you don't know if there is going to be anybody to patch it at that time.
The game should be always ballanced taking into consideration good usage of units and strategies. Simply becouse the players are much more adaptable than the game. Players will continue to adapt in this game as long as servers are on. And the patches, whell, the upcoming one may be one of the last.
Simply put: if you know some unit has valid counters, don't ask to nerf it, even if you can't execute the counter yet, not to reduce strategic diversity in the game. Instead - learn to use the counter.
Well, I guess we have to wait until the patch hits and we see the effects on the game. I think bars will be fine after only 1 can be picked up, but I guess we have to wait and observe. |
Horseshit. Watch one of Thanatos or Theodosius's (sp?) replays. See them rack up 30-40 kills with and Ostwind or 50+ with a Panzerwerfer.
We are talking about average Coh2 games here. You would expect the best players to know how to use your units, but most players are not able to do so. Proving your point that a unit is not too weak by saying "oh look, some of the best players ingame can use them" does not mean that they are in a good place. |
cost efficient infantry for OKW lol and best tanks in the game awards goes to brits they can shut down any late game okw tank play
I agree, I think the KT is overrated. Its not bad, but its just a single tank that (rightfully) loses against a tank swarm. |
I guess this is true. Although (it may however just be my allied bias) I think there's something to be said about the fact that the faction with one of the most cost effective mainline infantry, arguably the best tanks, and a nondoctrinal heavy does not get to build caches.
Yes, that makes sense. But then, within this context it makes (or at least made) sense that the JT has higher range than the ISU and Elefant. |
Talking to delusional (allied) fanboys makes little sense. I love how people who literally only play one side of the game, always say the other side is easy and op, when they have no knowledge at all to make a well-judged statement.
If the Maxim was so bad as he claims, why do we see it being used so often and so effectively? And according to his logic, the MG34 should be the best MG because of the high tech costs and late appearence... |
Well especially on 3v3+ the whole map usually eventually gets filled with caches, but most of the time allies are more manpower-stricken in my experience. Although this might be due to the fact that when I play okw I play aggressive like allies and try to bleed them as much as I can, since it's annoying as hell as allies to have that done to you (and I'm tbh mostly an allies player). It did also sound like you were saying okw still got that reduced fuel income, but that's just a simple misunderstanding.
Okw does also get to salvage their own kubelspam and other people's shitty team weapon spam, as stated above.
Yes thats true, but in 2v2 - with the current state of Ost - two OKWs is not too surprising = no caches. For 3v3 and 4v4 I cant speak, but balance in those modi is broken anyways or at least totally different from 2v2s. |
Well especially on 3v3+ the whole map usually eventually gets filled with caches, but most of the time allies are more manpower-stricken in my experience. Although this might be due to the fact that when I play okw I play aggressive like allies and try to bleed them as much as I can, since it's annoying as hell as allies to have that done to you (and I'm tbh mostly an allies player). It did also sound like you were saying okw still got that reduced fuel income, but that's just a simple misunderstanding.
Okw does also get to salvage their own kubelspam and other people's shitty team weapon spam, as stated above.
Yes thats true, but in 2v2 - with the current state of Ost - two OKWs is not too surprising = no caches. For 3v3 and 4v4 I cant speak, but balance in those modi is broken anyways or at least totally different from 2v2s. |
Without watching the replay I assume one of them took advanced emplacement regiment and countered your LeFh with off-map precision strike?
Well, you are wrong, I think both of them went for advanced cancer. We knew this and tried to counter it by building as many Leigs as possible, like 4-5 at the same time, but every time we destroyed something, they had 2 new emplacements up. Plus, the cancerous counter arty which makes no sense for this commander to have. |
Why does this commander even exist? Why does the advanced cancer bs have the perfect counter for the counter to the commander? Please remove that shit, that would be the best. By the way, both Brits ONLY play Brits. And yes, this is a rage post, but I think you will understand it. Any suggestion what to do next time (except drop at the beginning of the round?). |
okw gets less fuel? maybe 1 1/2 years ago..
Excuse me, I did not express myself adequately. What I meant is that OKW - most of the times - gets a lesser fuel income than the other factions because of the lack of caches. Especially in team games you see lots of those things, especially on allied side. |