Stop whining and learn to use machine guns. If anything, ostheer is way better off than okw, since they normally need two mg34s for crowd control.
lol whining. Okay Marty
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Stop whining and learn to use machine guns. If anything, ostheer is way better off than okw, since they normally need two mg34s for crowd control.
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I dunno, my own testing attempt just had me feel anything past mid-range between the two squads is super RNG.
Something needs to be done to control/deter USF blobbing. To make it more punishable or to make it not as rewarding. To make strategic play more viable. In this case, having the same weapon that is effective yes, not as effective on the move but as effective while static is a first step in my opinion.
Generally speaking I would classify
0-10 close
10-20 mid
20-35 far
The performance you describe is as expected especially in cover. Bolt action rifles are supposed to be better than semi auto (carbine) in far and heavy cover.
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I think it's at range 16 that rifles garands and penals SVTs consider 'mid', whereas the volks Kar98k its 25. Most weapons don't achieve their 'close range' accuracy until there is 0 range. For the SVT its a range of 6 and for Garands its 3. It's minimal, but it affects the accuracy curve.
So it's in between 25 and 16 meters that Volks pretty much lose their advantage to Rifles. And at 10 meters the benefits of cover are mitigated, which quickly swings the balance of power towards the more rapid firing weapon.
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Horseshit. Watch one of Thanatos or Theodosius's (sp?) replays. See them rack up 30-40 kills with and Ostwind or 50+ with a Panzerwerfer.
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We are talking about average Coh2 games here. You would expect the best players to know how to use your units, but most players are not able to do so. Proving your point that a unit is not too weak by saying "oh look, some of the best players ingame can use them" does not mean that they are in a good place.
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how about making a dedicated anti infantry units like stormtroppers,obers and falls actually somewhat good at their job mainly be increasing their damage....because standard infantry easily mop them...also maybe rework stormtroopers and falls from ground up...obers just need damage increase from 6 to 8...and vet 4 suppression replaced with faster firing rateThey are all good except faljs who are too expensive and weak. Faljs like glass weapon but 440 is too much for them.
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Asking for DPS increase when the problem is identified as dying to explosive weapon makes little sense.
To solve the weakness of dying to explosive weapons one could lower the AOE/Damage of these weapon or introduce some damage reduction for damage coming from explosive weapons for 4 men squads.
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what usf supposed to do without bar blobs ?Pls tell me guys becouse people complain about usf blobs but this is all that usf got i guess, and even u dont want to blob u always get that extra unit with new tier but its ok when u lost evrything because stuka sometimes is bugged and u hear nothing before nuke
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