I think this suggestion is at least worth testing, balancing something is 100% better than out right removal, period. Every time something gets radically changed in this game things just get worse or dumber problems pop up.
Since the hate seems to be on blobs (which is justified) why don't we focus on dealing with the issue of blobbing first.
FRP is not the cause of blobs but only exacerbates it, we should fix the root issue of blobbing first (I don't pretend know how, maybe debuff or something). Before going off and removing or changing things. Maybe an easy answer would be to lock the FRP purchase upgrade behind T4, so at least when blobbing does start to ramp up with FRP it should be easier to deal with. But again that wont fix the issue which is known as blobbing.
Blobbing should still be possible for new players who lack the micro ability to play correctly, but it has to really not pay off to do. Longer retreat times is a good argument but in larger games with lots of players wont be effective on smaller maps (like the port or hill 400).
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#Steam AliasWL%Streak
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