Out of the 5 factions, I cannot think of a single squad that requires FRP to work (or for which adding FRP on top of their abilities doesn't make them OP).
This is especially so for OKW and Brits, which already have access to some of the best tanks in the game:
This is a valid assessment of the situation, but it makes more sense to look at it from the other side of the coin.
- FRP and MGs? NO way; too much turtling
This is true, which is why it sort of works having the gimmicky MG34 OKW has now. Anything better should be doctrine, which it is (i.e. bunkers).
- FRP and Volks? They have passive healing and sandbags. Those guys also have salvage to deny team-weapons they can't cap
Volks have no need for a silly out of combat healing mechanic when the faction was designed with a quick FRP in mind. OKW are good at constantly applying pressure, that would seem to me why they have inherent weaknesses to support weapons (like no smoke). It makes more sense to remove the stuff that makes no sense then to remove the mechanic the team was based on.
We already made that mistake once when we ditched the trade system and for no reason at all didn't give caches. The salvage made more sense when trading was a mechanic because you had to make strategic decisions about what to salvage for needed resources and what to take for yourself since you lacked good PAK/mortar/MG. The same reason why advance salvage is now totally out of place.
Perfect example of why removing game mechanics instead of fixing them makes no sense, and we want to just do it again?
- FRP and Pfussies/Obers? No way, they have passive sprint for that; just reduce reinforce time for Obers (which we did)
Panzer Funz don't seem balanced right now (ex pop cap). Once again, they are an out of place relic from how OKW used to be when you had to use Volk as AT/cannon fodder. Obers are out place too because they were the dedicated AI, now Volk have STG and do it instead cheaper and subjectively faster.
Instead of addressing balance as best as possible, we have created all these problems you are trying to fix by changing game mechanics, messing with more mechanics is just repeating issues.
I understand the frustration of dealing with bad design though, so props on effort.