So Tanks don't work against bofors/mortar pit?
Walking stuka doesn't work?
shreks and raketen against the mortar pit don't work?
Light artillery piece doesn't work?
Sturmtiger?
Obviously all those things will work, but not until later in the game meaning you might be at an unrecoverable disadvantage with the raketen being the only exception, but they are very unreliable against it. Going mech HQ and investing in stukas is risky since (at least until winter patch) you can't heal wounded squads and you have to invest all the fuel that you have because the bofors/mortar pit would be defending it.
It's very map and game mode dependant.
One of the best things I was told long ago in a balance argument is to use what you call OP. Play British and see if anyone breaks your bofors/mortar combo without an isg. I bet it will happen.
At no point did I say it was O.P. But if you want to fight it early enough to make a real difference, you need the ISG.
It would be a case of nerfing the ISG to help one scenario would have unintentional consequences for other scenarios.
One of these threads or both of them are just baseless complaints. There is a thread that OKW can't beat soviet because maxim spam. Now there is a thread that 2x leig beats maxim spam. Where are we going with this?
You are over simplifying. The problem is not that you can't beat maxim spam. It's that on particular maps the tactic can be abused, meaning with the right conditions maxim spam can be devastating to OKW due to their lack of options to fight it early enough to make a difference. But the winter balance patch should change that by making the flak half track more viable against garrisoned buildings.
My point is; if this is a real issue (the double ISG against Soviets) then the fix for it can't be as simple as nerfing the ISG, it would have to take into account that there isn't really any other good option for OKW early game when facing MGs or emplacements.