He's obviously full of crap in that your QoL mod does make a change to OKW healing by making an HQ upgrade available, and obviously has tons of other axis fixes and adjustments. But wouldn't it make sense to fix the OKW healing rate bug in your mod?
Also, thank you for helping make the patches possible. It is appreciated.
That's ironic man, since it was myself who was one of first, if not the first person back in april (when the balance preview was announced) who suggested bringing OKW medics to the base, a solution that has been adopted here.
In any case, I wasn't referring to specific external mods either and I apologise if I offended anyone in particular. Mirageflas mod, for example, had a bunch more OKW fixes than made it into the official "balance" patch. However, as I understand it now, Relic are handing over their balance issues to some of these modders. So I was specifically talking about the focus for the mods that make it into the game, such as the one recently released.