Um it is. Its not feedback for the mod its my question in general, because mortars were nerfed because they were overperforming at vet 3, while IGs was unchached with its range, accuracy and power and its still OKW cheese meta in 2v2. All I want to just hear the point of why its wasnt somehow changed or ajusted.
I think because often this is the OKW's only counter to emplacement spam, but the mortar pit would outrange ISG with vet. Also the ISG is pretty damn weak for the money. It's bad against all but emplacements, so you would give it an existential crisis if you nerfed its range in line with the mortar pit vet nerf.
But then how are they better now if:
-they have a nerf in range 45>30
-Increase cost 40>50
-Nerf on damage 120/80 > 100/25
-Less reliable attack ground
-Shooting on sight is faster but RoF is equal
It's like their role has been changed because *wink*wink* there has been several tweaks on light vehicles maybe? Now you have a weapon which is better against light vehicles and medium tank (which are not kitting) are worst against Panthers and heavies.
I understand the nerfs and the pretty big noob buff (homing projectile). But what I am getting at is their effectiveness relative to schreks for the price. I think they are far better value than sturm schreks in this mod.
Nope, counted as the shots were fired give or take milliseconds.
Err, no. Watch again.
You do yourself a disservice by not being upstanding with your "research".
But we should also move on from this, as it has derailed the thread.
Yes, elchino7, I did think PIATs were OP before too. I use them to evapourate tigers within seconds. But like you say, now they are noob friendlier. Which means on the whole more deadly.
Then kindly make your own video showing the massive differences and how 'OP' piats are, however, to again shut down your idocy with facts here are the times it takes to kill the tanks (Which by the way are placed based on the attack ground distance):
UKF: (150mp 15 fuel 100 munitions)
First - 20 seconds
Second - 14 seconds
Third - 19 seconds
17.6 seconds average
OKW: (90 munitions)
First - 25 seconds
Second - 18 seconds
Third - 27 seconds
23 seconds average
OST: (120 munitions)
First - 9 seconds
Second - 9 seconds
third - 9 seconds
9 seconds average
If 5.4 seconds is what makes something so OP that you have to bitch and moan about it, don't you think that you should first start off with a difference of almost 8.6 instead? That is clearly more 'OP' using your method. Please, justify how your OP claim doesn't translate to Pgrens, i'd love to hear it.
But I say again, HOW DARE Allies have a cheaper, shittier but faster firing handheld AT, HOW DARE THEY!
Haha. Nice try mate. Like how you count from appearance of tank for PIATs, but from sound of schrek firing for the sturms...
The averages are actually more than two seconds shorter for piats and a second longer for schreks. And this is not at maximum range for schreks. Now imagine on similarly 3 vetted squads.
About your pgren diversion. I never once spoke about them and have not since. I did refer to volks though when they were considered op with one schrek.
Video proves otherwise, you state Shrecks take 3x as long to kill a P4 than Piats when 1:17 the footage switches to the shrecks from piats and that video ends at 2:55.
Your video demonstrates piats destroying tank in 12 seconds, whereas it takes 27 seconds for schreks. Close enough to say they are completely OP. And you didn't do this at max range for each, often the first engagement range in real life. I said that clearly in my post. Yawn... Next!
Its the PIAT rate of fire that makes all the deflections and penetrations add up much quicker. Rate of fire balances lower penetration as it represents more throws of the dice. This is also why comet is better than panther.
Just watch this video I kindly made for you just now, so please use the video to rant about the TRUE "OP" AT squad here, especially if you are going to use upgrade pricing as an argument:
I highlighted your idiocy in bold. 4 > 2. I tested it and it took roughly 30 seconds for the piats to kill it and less than 10 seconds at max range for shreck squads to. See how information can be misleading without evidence? Which is accentuated more by your clear bias in hatred for this change, no one is going to take you seriously if you keep spitting bile at the current rate.
Mate, I clearly stated that 1 schrek costs similar to 2 PIATs. Maybe you should look a little deeper next time at the point being made before you mouth off. Double PIAT squads is a VERY common occurrence. On the other hand, single schreks were considered OP on volks.
and whoever was saying PIATs have gone completely OP is right.
Testing vs an OKW P4, 2 double PIAT squads will smash it in less than 10 seconds at max range. 2 single Schrek squads will take roughly 30 seconds.
They cost roughly the same.
Mr Smith, maybe you should play more than a few games (and try to play some OKW for example, hint hint). Then you can think about righteously balancing this game.