Just because it wasn't used too often, it doesnt mean that is not broken. Ostwind gets a 50% cooldown between barrages when hulled down, if thats not broken, i think we have a different concept about what broken things are lol.
While few ppl use it, now noone will use it, so whats the point of keeping it?
Agreed that its OP, but overall commanders with it are unpopular anyway, so better to just replace it completly. |
snip
So pretty much the only difference is in cooldown? |
Just want to point out few stats, since coh2 stats is down for some reason.
Ost sniper
Cooldown: 3
Reload: 4 - 4.5
Frequensy: 9
Ready aim: 1
Soviet sniper with new stats:
Cooldown: 3.5 - 4
Reload: 4 - 4.5
Frequensy: 9
Ready aim: 1.5
I didnt check camo stats, but I'm pretty sure they are matching with ost sniper.
So compaining that soviet sniper IS SO MUCH WEAKER is kinda strange tbh. Took them from attrib edditor. Point me if I used wrong stats , but it seems like I used correct ones.
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Because of small ost sizes, do you have any idea why it HAS 2 models? To make up for its 4 man balanced rof. Maybe the ost sniper needs to lose its ROF then if its going to be the exact same price and a completely inferiour one inferiour one from individual stats to availible support.
One more time, soviet sniper was BUFFED in return. It has BETTER ROF after romoving one model. Its not just blank model removal.
It it start looking like ppl like you are "give ost sniper for soviets or dont touch the model".
I agree, it needs better vet, better vet 1 ability. But second model is gone, forget about it. |
But still worse that the ost one. For the same price.
Sure, let's give him Ost sniper stats, so it would remove Ost inf play completely. Do you even have slightest undertandment why it HAS to have slightly worst stats? |
Best allied stock med have penetration of 135 at close range?
Vs 270 armor.
Do the math, its not hard, I believe in you.
Just pretty much line any med in the game? PIVs would struggle against IS2\ISU\Peshing frontally, and would have problems fighing Comets frontally.
All thouse has something common, they are both AI and AT tanks. This is justifies fact that they are all doctrinal tanks, except for comet, but it locked behind sort of chose, so in some way, its doctrinal too.
Panther is exclusively TD tank ... well at least it can become it after change. Even you called it "specific heavy counter" tank. Its role was limited, this is why it was so unpolular chose and pretty much all other options were better then it.
With armor and HP change it might become good tank after all, for its cost, which wont be scared away by one TD enemy tank.
And again, panther right now, is pritty much the single unit in the game, which has cost comparable to heavy tanks, but which is easily counterable, even 1v1 by far cheaper counterparts. This is not ok. |
You're not talking about its snareshot are you? Because that's one of the most powerful snares in the game.
Oh yeah, I forgot it was changed back in the day, yeah my bad on that. Take my words back
But I want to clear this out, I agree that sov sniper could use new vet 1 ability (like maybe shot which would pin squad), but I dont agree about any justification of it having 2 models. |
And ost have PaK in the same tier as PGs and shrecks, yet shrecks got buff.
I have no idea why, they could have drop cost but keep it as it is, or buff acc and leave cost as it is.
But still sov sniper got buffed aswell.
Also, ost sniper fights against 4/5 men squads as well, so your argument is irrelevant.
It fights against, 4 men squads only against british, but thouse can be upgraded to be 5 men squads.
Thats why UKF are the weakest faction to face ost sniper, in early game. But again they have universal carrier and rather fast tech to counter it.
And USF ... well its USF.
Ostheer on the other hand, fully relys on full squads, because usually 3 models, even with LMG upgrade (not sure about G43) wont handle allied upgraded inf or soviet call in inf.
I wonder if lack of actually meaningful and impactful vet1 ability will have something to do with it.
Oh please, british sniper has shity vet ability aswell. Who need this flare anyway, it rarely if ever even hit something. |
i never said that the soviet sniper was fine as is, ive even been at the heart of discussion on how to change it, this is the way to remove it from the game.
the faction that suffer most to the soviet sniper is the ost whos mainline infantry gets one of the best long range weapons on one of the most accurate squads in the game in the game making a slip up with 1 man very risky, as well as the absolutely superior German sniper
and when the ost get their sniper they also have the best machine gun in the game and a mortar.
the brit sniper works because it has other utility. it can call in arty and damage light vehcles and even then its still very niche.
pros of the ost sniper: high rof, good vet ability, FANTASITC support options including t0 mg to defend against rushes, natural access
cons: 1 man, expensive
pros of the brit sniper: EZ mode high efficiency healing, cool vet ability providing utility vs natural counters, t0 mg support, high powered infantry support, natural access, arty flare utility, reduced target size with vet.
cons: 1 man, expensive, lowish AI performance
pros of soviet sniper: once it gets vet 1 it has access to an ability it used to always have, strong infantry support (penals) scout car in tier
cons:1 man, expensive, all possible utility tied to vet, slow RoF, no MG access without side teching (fuel cost is low but mp cost is certainly not, given you are already paying the same for less in most early game units including the new sniper, cons, the maxim....), all unit in tier are expensive, only ever can heal in base and only after 250mp upgrade
so you pay the same for a unit that is undeniably worse in every possible way than its counterparts in both its intended role (killing enemy units) as well as any fall back roles (utility) while lacking any support weapons to provide indirect fire or crowd control because in that tier theres an overpowered unit?
Because factions are different. Soviet t1 is made to be aggressive, it doesn't meant to be defensive. While ostheer has supperior support weapons early on, soviet in t1 have superior inf and attack capabilities. If ostheer has sniper you can try to revial it with your scout car, ostheer has no light armor until t2 to chase your sniper, as Soviet you can have it strate of the bat.
Ost sniper meant most of the time to weak the offense, Soviet sniper is meant to weak the defense, while your troops are attacking.
But if you REALLY want an mg to cover your sniper, you always can pick commander with dshk machine gun.
Not to mention that ostheer mortar got nerfed which means that Soviet early inf play become a bit easier. |
1 man worse ost sniper but the same price? Glad to see the balance team applying the demo style fix (artificial removal) to other problem units.
Because soviets have penals and clown car in the same tier, not to mention that you are fighting 4\5 men squads. The fact that soviets could have used sniper as a frontline unit without counter play, was a disign flow.
Also british sniper, is not ost clone stats vise, and ost sniper is better, but for some reason its still very usefull, dont see any reason why soviet sniper would become useless with 1 model, considering his stats got buffed in return. |