... but T4 units are all rather specialized and pricey, so you not only don't get the best bang for your buck ...
Here is where problem of Panther located. Panther is by all means not the best option, its not best AT tank for both Ost\OKW, its not the most cost effective tank for both faction, its sometimes hard to vet and list can go on.
Not to mention that 2 StuGs can deliver huge punch, while 1 panther which costs much more, would have same perfomance in AT just like single stug |
Say what ever you want, but Panther is eather at good spot and other tanks are in bad spot or it is in a bad spot tbh.
The reasons behind that is that Panther is the second most expensive non-doc tank (maybe first I dont remember how much Comet costs now) and its only one purpese tank - AT tank.
While it has nice penetration and nice armor it still has standart damage 160 per hit, meaning that it wont be able to finish enemy tanks faster. Now its moving accuracy was nerfed even more, meaning that hit and run aswell as chasing is even harder to pull off.
What the point of pather anyway now? I mean you pay 180+ fuel for PaK with armor, which could be over-run by cheaper tanks simply by numbers.
For ostheer its still much more usefull to go for Stug+PIV and PaK possible and have combined arms army, which at the end would be more expensive MP vise, but would be awaible much faster.
For OKW I dont see single reason why you should go for pathers since JaghtPanzer would do MUCH-MUCH better and its at least possible to vet in almost all conditions, unlike pather.
So yeah ... pathers is not shit, its not OP or UP, there is just no reason to build it. Like no reason at all, when you have other cheaper and better options.
Pather should has always had at least decent AI capabilities (looking at T34\76, which if doubled melts inf in a seconds with its frontal MGs). |
I can do with mediuns, even with moving targets, I almost Guarantee that the result will be the same since Stuka damage engine and stuns.
Stop lying to yourself, just admit that Stuka is way superior than p47.
Sure. If you compare raw damage and raw perfomance in perfect situation, without any other factors, then yes stuka is supperior. But thouse tests prove nothing, because damage is not the only important thing. |
Lets just say it this way.
It takes 40 seconds for P47 to deal all possible damage to target.
It takes around 50-55 seconds for Stuka to deal all possible damage.
P47 fly around the map from corner to corner, which means its harded to shot it donw.
Stuka fly over small circly and being much more vulnerable for AA.
P47 always have stable damage.
Stuka is kinda RNG dependant, because it can start attack from the front or from the rear armor, which makes huge difference.
And its all about heavies, mediums is a whole different story. |
Its bad game, but not because of the mechanics or so on, but mainly because of the content and price.
Because for real releasing a game with 3 factions, which are not deep in their playstyle. Sure I wont expect starcraft 3 depth but even CoH2 on release was MUCH more deep and enjoable and much more tactics were awaible only with 2 factions.
Secondly only one gamemode and only like 8 maps on release. This is a joke. Looking at coh2 again, there was VP gamemode which ppl liked and always played on the other hand DoW3 had new moba like gamemode which towers and shit which ppl didnt really like.
Really bad and unfriendly UI.
And the main thing - we all understand that DoW3 was supposed to be milked with DLCs. |
having 6 men means nothing when a single mortar can kill 5 men and the last one get health damage.
or when a mortar hit dead center and take half a squad health forcing you to retreat for healing(something that happens fairly often).
You aswered your own statement. If such situation happen to ost squad, he would be wiped, while soviet\USF squad he will retreat for healing |
Kinda. Although, given that the engies will be all terribly bunched up when they exit, faust AoE will probably kill all of your engies.
Is it possible to simply make AOE damage of AT satchel to be 1 or even 0.001 so even if its explodes on inf in such way it would kill only one model? Or set maximal entity which can be damaged by it to 1? |
...
Why not to make it like a mobile howi?
Unit which cant shoot on move, and it must be set up to fire its round. Imagine it like marder\PIV from PE in vCoH or KV-2. Leave same range or maybe even increase it a bit.
Set up time into "firing mode" should take about 4-5 seconds and same amount of time to move out of firing mode. Reload can be started only if firing mode is active.
In this case, you would have to make good preservation and pick good location to be able to use ST effectively. You would remove ability to hit-and-run but still would keep unit at the same power and usefullness. |
Under SEGA Relic has a publisher that understands PC gaming better than THQ did at the end and understand the strategy market. Whether you like CoH2 (the only game Relic's released so far under SEGA) is a matter of personal taste. However I would argue that Relic is better off with SEGA than the THQ I worked under.
So pissing in the eyes of DoW3 fanants is good understanding of PC gaming? You have 3 types of possible DoW3 customers - 1) DoW series fans 2) New blood 3) Strategy fans.
Right now Relic just fucked up first category of players. By ignoring everything and adding shitty and single gamemode. This is dumb, because old fanbase is the most loyal base.
And simply dont adding VP gamemmode via copy paste is too hard? |
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