So there is only 2 or 3 zooks in the blob, how is it an issue impossible to manage with a Pz4/Ostwind with some proper support.
How tank traps and FP are something giving an edge to a blob?
Smoke grenades are double edges sword, they don't shot at you neither.
Grenade are powerful indeed but flamnade have a faster animation, guarantee a model kill on hit and deny area which for your opponent to micro a lot. Now I'm not saying a blob of RM with grenade isn't powerful, but volks with flamnade + shreck was far better.
2 or 3? more like 4 or 5.
But who said blobs were only problematic when axis medium armour comes on the field? USF start blobbing from the get go. Axis light armour is easily dealt with by zooks. Then zooks continue to have use beyond this stage as the USF now have a buffed AT gun in support and pretty decent TD options, plus the sherman ain't no slouch.
With regards to fighting positions and tank traps, I wasn't referring to their utility in directly aiding blobbing, just as you were surely not referring to the flame nade as a direct blob aid. But now you mention it, how could a fighting position with mg not give an advantage to a blob if well positioned? Also with a rear echelon garrisoned it fires out grenades.
I guess what we are seeing in reality with the dominance of allies at the moment is just a figment of our imagination. Nothing to see here folks, move along.
Observation bias with a fair dose of BS.
Oh yes. You'd know a lot about that, wouldn't you?