Update:
-The Ho-I can now turn its gun 360 degrees,like the IRL counterpart.
-Naval paratroopers are now equipped with Type 100 SMGs,making them even more effective at close range(especially at melee),but ineffective at long range.
-Naval paratroopers can now plant the same reinforce beacons as land paratroopers.
-Naval paratroopers can no longer retreat,but can banzai charge.
-Naval paratroopers no longer have access to the upgrades naval landing troops have.
-Removed kamikaze from CAS doctrine.
-Gas scattering vehicle now has an appropriate model(similar to the TK which its based on) |
Update:
-Defensive tactics doctrine now lets engineers build concrete bunkers.Very solid and early at 1CP.
-Japanese vehicles can now be blow up from the inside by their crews,destroying the vehicle and making the vehicle crew get out.While the vehicle crew itself isn't really usefull in combat,its better than leaving egine damaged vehicles in enemy territory after a ram.So yeah,it should make ramming much more viable.
-Deleted civil engeneering proficiency(the watchtower and bridge thingy) from engineer corps doctrine.Engineer corps doctrine itself is scheduled to be removed.
-Removed the Ya-I-Go from the game,as it wasn't really needed,Ss-Ki moved to vehicular warfare. |
Update:
-A good deal of updates to icons and portraits.
-Doubled the type 94 AA truck damage and penetration.
-Infantry paratroopers can now place beacons that allow them to paradrop reinforce. |
Update:
-Replaced the Ho-Ki with Type 94 AA truck.(more fragile,fires backwards,cheaper)
-Added the Type 98 320 mm mortar to defensive doctrine.(supressive mortar)
-Removed the better barbed wire from defensive doctrine.
-Added the supply truck to defensive doctrine.It prevents the sector from being captured while its there. |
Update:
-The Ho-Ro and the Ho-I no longer get visual armored skirts at vet 2.
-Ho-Ro now gets a top MG at vet 1.
-Slightly improved sounds(they are still the german ones though).
-Ho-Ro can now fire at much longer range,but has minimum range of fire,and a massive reload that gets good at vet 3.
-Banzai now makes a text appear over the squad signaling the effect,so that the enemies know about it better
-Banzai's effects now last even if the squad that initiated it dies
-Dozer Chi-ha now has to stop to repair.
-Konoe and team weapons now spawn directly from the building,like the base game factions |
Update:
-Removed the Chi-Nu from the mod,as a versatile,somewhat durable tank that goes ahead of the infantry is NOT what vehicles should be in this mod.
-Ho-Ni III no longer needs upgrades done to the tank factory to get built.
-Removed Ho-Ni I from the game,since its just a worse Ho-Ni III at the same price now.
-Moved the mine detector upgrade from Konoe squads to Dokuritsu Kohei,to prevent blobbing. |
While this seems fun and all,won't it make so that people have to redownload the game with each update because of file integrity? |
That's a good tip,especially with maps that never get updated or anything,thanks. |
Update:
-Boats bow have maximum turn speed,which makes their movement in water much more smooth,considering they keep turning in a lot of spots,for some reason.
-The vehicle carrying landing craft now needs to have beached to spawn its vehicles.
-Added the Sumida M.2593 to defensive tactics. Its a railroad car that is built as emplacement.Currently very buggy. |
Update:
-Port engineers can now call vehicle landing crafts.
-Updated the size and model of the infantry landing craft.So,its much easier to deploy and maneuver,even on tight rivers.
-The port engineer naval call-in menu is now labeled properly.
-Added new "game-like" portraits to the Ho-Ro, Ho-Ni 3, Ho-I
-Improved portraits of Chi-Ha, Chi-Nu |