Update:
-Instead of two grenade upgrades in the HQ,there is now a single upgrade that unlocks both grenades.
-Fixed the AI,so that it now considers civil engineers as builder units,and not as fighting units.
-Made work towards making the AI build T2 before T1,so that it doesnt spend 2 minutes without producing something while waiting for resources to make AT Konoe. |
Update:
-The forward observer now actually looks like an officer,which should make it easier to distinguish in the middle of combat.Also,he now has a pistol instead of a rifle,so he is less combat effective.
-Buffed the damage of the Konoe's rifle.They should be able to match enemy mainline infantry now.
-Konoe squads now fire their rifles without pause while in melee range,to simulate katana/bayonet combat.
-There was an issue with how the defensive warfare building interacted with the terrain in which it was built.Its fixed now.
-Naval paratroopers and units now use the "type i(talian)" rifle,which has a fixed duration,short reload,unlike the unstable type 38 Konoe squads use,which has a variable,long reload.
-The type 100 flamethrower now has its proper model. |
Update,sorta:
-Changed the look of the Japanese base structures,as the base Soviet ones in use were pretty bland.It should also be easier to distinguish them based on the roles now. |
Update:
-The 47mm AT gun can now stealth anywhere at command.
-The Ha-Go is now built in T1,and it costs 50 fuel instead of 70 now.
-The Ha-Go now has the same armor values as the type 92 armored car.
-The Ha-Go can now get an upgrade that turns it into the Type 4 Ke-Nu,increasing the effectiveness of its cannon.
-Added the Chi-Ha to the T3 building.
-Konoe squads can now get an upgrade that gives them 3 recoiless rifles. |
Could be a placeholder icon for a custom faction that is not downloaded from the Steam Workshop yet.
Which would hopefully mean support for actually adding factions instead of replacing them.
If it was for the random option,it would probably say "random" instead. |
Update:
-The kurogane cannot hold troops anymore.
-The gunship now has its proper naval gun.
-Port engineers now costs a bit of fuel.Mostly because the computer just kept spamming them,which lagged the game a lot.
-Konoe squads can now booby trap capture points.
-The Kurogane now has a recon ability,and can use forward observer's abilities for him,but only if he is built. |
If only it was that simple
It pretty much is. |
have you tried to make the unit portraits/voices be put into the game yet?
I am not sure what you mean.
New voices cant be added to the game,but i have been adding unit portraits using photos of the real things. |
Update:
-The AA ship can now only target aircraft,but its much cheaper.
-Seeing as the mortar based version of the gunship was ridiculously overpowered,it was replaced with a flak halftrack version.
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Update:
-The type 2 amphibious vehicle can now be built by the port engineer if its respecive cotrinal upgrade has been resarched.STILL IN TESTING,ITS MOVES RANDOMLY AFTER GETTING OUT OF THE WATER AND ITS ABILITIES DONT WORK
-The Type 2 Ka-Mi gun actually turns now.
-Replaced the flare rounds of the mountain gun with a,still in testing,chemical round.
-The mountain gun cannot use tracking ability now.
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