http://steamcommunity.com/sharedfiles/filedetails/?id=679152285
There is very little I can say here, just test Planet Smasher and Mr. Smith's mod, it's largely based off of Svanh's mod and idea, I am not sure if I had my idea before Svanh or not but the 3 of us can all agree that this is the best solution to the problem of both sides:
Those being, the need for the British Army to be more mobile and less static, there are very few players that love turtling with the Brits, and they would still be able to do that with this mod, just not as effectively as before, and the bane of the Axis for having to deal with annoying Advanced Emplacement Regiment Sim Cities and in general just the mortar pit itself in a well defended place.
An additional suggestion would be that perhaps for added micro the switchable mortar pit abilities from the UKF Alpha could be brought back for the British 3-inch mortars when they're garrisoned in a pit, at Vet 1 for example.
The mortars garrisoned in the mortar pit WILL NOT BE as durable as the current mortar pit, it would just add protection for the mortars and still use the assets and keep the uniqueness of the British Army for being a bit more defensive and using a bit more static positioning than other Armies.
But just locking the British indirect fire capabilities of the British with the mortar pit is a big no no for most people, plus they ruin the fun for their opponents in smaller 1v1 and 2v2 maps where they cover huge portions of the map.
Note: Yes, the Mortars do get a range increase when garrisoned, however Planet Smasher has made sure it isn't as OP or a big of a pain in the ass as the current mortar pit.
Me and probably most Axis and British players (again, those who wish to be more mobile instead of being bogged down in static warfare) plead the mod team to fit this mortar pit change in the mod for testing in a version before passing the final judgement upon the matter.
That is all, have a nice day.