If the commander really do live up to its name like that, then maybe i'll give it a try then. Oh, and my signature? Just randomly got it on Google, that's all
It... sort of does.
It let's you skip tiers and have T0 assault infantry at your disposal instead of the underperforming (if you ask me) Grenadiers.
Gives you Panzergrenadiers in an unarmed 250 Half-Track for an AT force to deal with vehicles as a stop gap so you can sort of skip T2 as well.
The StuG is a great cheap little Assault Gun that's very good against infantry but watch out for AT weapons of any kind.
Tiger is always nice to have.
The only disappointing thing is the Light barrage that generally does absolutely squat but eh, you can't expect much from a commander with 4 call in units.
The Panzergrenadier 250 call in could use a tweak if you ask me tho, I mean for almost 500 manpower and 30 or whatever fuel you get... I mean they're pretty mobile, but the PGs require a 120 ammo upgrade for the double Shrecks, and the 250 has paper thin armor and can't reinforce.
The price should either be nerfed to like maybe 400, 450 or something of that sort manpower since the 250 all alone is pretty useless and the mobility it gives to the PGs isn't anything impressive, or the 250 should be buffed with being able to reinforce like in CoH and have an MG of some sort.
That's about it, I can't really comment on most other doctrines since Mech Assault is the one I use the most as Ostheer, after that comes Osttruppen or the Western Front one with the Puma in it that also has Osttruppen.
I'd go Luftwaffe but eh... too cheesy if you ask me, I mean not that it's bad or anything, but I prefer having something with call in units than just a lot of ammo based abilities.