i think it's because it is a guaranteed wipe. well, that is why i agree with this change, not really because i thought puma's AI was too strong.
Its not 100% guaranteed, the puma still needs to maintain LOS and range.
Furthermore why not make all retreating units invulnerable, most other light vehicles can run down and kill a squad, why is puma not allowed to kill a single squad member at vet 1 for 45 munitions, when a clown car can run down a squad of 3-4 for free?
Plus if you're retreating on the last man, its kinda your fault, isnt this game about being punished for mistakes and playing well enough so that you minimise such mistakes? |
"Puma (LIGHT VEHICLES)
Aimed shot was being used less for its utility and more for its guaranteed ability to wipe infantry on retreat. This gave the Puma too much anti infantry capability for something designed to be anti vehicle, thus, aimed shot can no longer target infantry."
I missed this change, why is another of OKWs few sniper counters being nerfed? Also does this mean it will no longer hit weapon teams? How is this increasing its utility? Why all the hate for the pumas meagre anti inf capability? |
wait what happened to katits while I was gone? did he finally get perma banned? if so, LUL.
y
Yeah I think so, I unfortunately never found out what post broke the camels back |
Yeah but why pick that doctrine if you have no intention of making a command vehicle? Just for the air strikes?
The Air strikes are pretty stronk. |
Do you guys plan to fix OKW Pak43 TWP bug? It doesnt seem to stun. Also 5 veterancy = 3 vet wehr Pak43 but require more exp to get.
https://www.coh2.org/topic/56339/okw-pak43-twp-does-not-work
Im pritty sure okw pak43 gets more range and damage at vet 4+5. Are you thinking about the LefH? Because that has vet 5 = OST vet 3 |
If penals have PTRSs wont SU t1 Penal/sniper play be practically invulnerable vs OKW? I mean, its not like OKW had any good way of countering sniper play to begin with (other than map dependant jagger inf)
USF LMG has equal stats to the LMG-42.
- Are you arguing that double Brens are unfair?
- Or are you arguing that limiting Brens to 1, with no compensating buff (and Tommies being what they are) would be fair?
If you are trying to make a point, I am not sure what it is exactly.
I think his point was that despite the Bren dealing less DPS, it is comparatively as or more effective than the lmg42, because it has to deal with axis squads with less effective health than allied squads. |
What about OKW flak HQ into IGs spam in 2v2? Right now its braindead strategy, when one OKW goes heavyly into IGs and second one defending him and they sit on 1 VP and fuel waiting for flak HQ.
Ones flak HQ done ( its about like 6-7 mins of the game, at this point allies usually wont have power to push okw back because of constant reinforsing via med track) OKW starts agressively moving his IGs closer and closer and pretty much snipe any of your inf, while supportive OKW helps clear out.
TD:LR OKW simsity can be done way too fast, and only soviet 120mm mortar can effectively counter IGs spam, and there is pretty much no window or no draw back of playing as arty spam OKW in 2v2 right now.
You are exaggerating how soon okw gets to t3. Like they would need to have a avg fuel income of 21 per minute for the first six minutes. Furthermore you're mad because teamwork actually works? Furthermore disparagingly saying the 120mm is the only counter is silly, a good chunk of su docs have it and it's better than the isg
This of course doesn't mention the fact that the isg is pritty meh at the moment and going t1 first is a noob trap in this light vehicle meta. |
If you are trying to counter tank destroyer spam with heavy tanks, you are the only one to blame. Raketens are better choice, can creep up the range in camo and TDs do nothing to them.
You do know that people dont build only TDs right? IE odds are their TD isnt unsupported. If you sneak rakkens up, sure you might get a shot off or two, but youll loose the rak and the TD will repair
AI Tanks are just as able to kill raketen as any other AT gun, or rather less, becouse other AT guns can't retreat.
Completely False, if you knew anything you'd know that other AT guns have free green cover. Also they dont need to get to 30 range to hit anything. Also they have better spaceing.
If your raketen hits ground too much and you don't need camo at the moment, put it inside garrison, it misses close to never from them, even snipes infantry if you let it shoot. And just like in case of maxim, it gets better firing cone.
So you agree that the Rak cannot both not hit ground and use its cammo to sneak up?
If you need really hard non-doc AT for the late game, you have the best non-doc TD in the form of jp4. Give it a try, its amazing I asure you.
The jp4 has good vet, but out of the gate its nothing special.
And don't give me "jp4 is in last tier" please. For earlier AT that is great for supplementing raketens and shrecks against medium rushes, you still have the newly AT buffed puma. Or simply enough, some mines...
Again Raks arnt that good. |
They are OK, they barely increase DPS, they dont really make up the difference between them and Bars/1919s/Brens, but its not like you have anything better to spend munitions on.
It may have been more worth it in the soviet shock troop meta, but vs double lmgs its slightly better than nothing. |
Ha somone actually made a thread about this guy.
What gets me is his cognitive dissonance is so extreme, he calls axis abusers when Cancer Regiment was OP, that's all he would go. |