Troll is troll |
But can you seriously say that with a straight face? A building with no pop-cap requirements, sets itself up, appears only slightly later into the game then bofors, larger health pool and out ranges it to boot. I'd say that is pretty good for something that you always end up having to build, you can effectively shut down a victory point or cut-off for the duration of the mid game before real counters can be deployed.
It doesn't have the same use as the bofors, but considering the zero pop cap and the relative speed and safety you can place with, it is a great trade off.
Slightly later? Bofors comes at what 5 mins? Whens the earliest you've seen OKW t3? 10 minutes? Safety placing it? Any squad can kill it while its building. Out ranges it? The bofors has so much range it counters its counters (with its garrison bonus). Plus bofors does more damage because it burst fires. |
Yyyyy... Why?
Because thats what relic said when they nerfed OKW vet last time. |
No, they don't need a nerf:
Fusuliers: +60% accuracy, -23% rec. acc., -20% weapon cooldown.
Jaegers: +40% accuracy, -58% recc. acc., -25% weapon cooldown.
Penals: +60% accuracy, -23% rec. acc., -20% weapon cooldown.
Now riddle me this. If Penals need a nerf, why Fuiliers, nor Jaegers dont?
(not to mention huge utility advantage for Fusiliers and Jaegers)
Because Fuiliers, and Jaegers are supposed to have about 1.25 times the vet bonuses of comparable infantry.
Or in other words Penals should really have 80% of what they have now according to that guideline.
That is one possible counterexample. |
Tanks and Brumbar vs Bofors and Mortars.
PzGrens and flame Pios vs AT gun emp.
PanzerWerfer vs all.
Try watch replays some experienced players and learn this game. Noobs have difficult start, but after some time, you learn the mechanics of the game.
I dont think its really balanced to say that OST has to tech to t4 to deal with t1 and t0 units. |
This description refers also to fresh recruits and recovered wounded soldiers. Sure, that's a clear indicator Volks should be elite infantry.
No it says that they are effective infantry. Which clashes with your reality where you believe they should be ineffective.
BTW im still waiting for you to find any sort of proof that they are meant to be ineffective. |
Except OKW is not falling to pieces
http://imgur.com/Fd7B6zw
1v1 and 2v2 OKWs win rate has dropped steeply. 4v4 they are lowest too. Also i dont see how OWKs games played has any effect on them falling to pieces or not
http://imgur.com/cNQXG2m
Your suggestions are ridiculous. Mp44 is already an infantry shredder, Flak truck makes the bofors blush
What? The 2 STGs dont add that much DPS, compared to other single weapon upgrades. Flack truck is better than bofors? The Bofors is better in every measurable way. Cheaper, more damage, more suppression, more health, brace, Counters Mortars and AT guns. At this point i think you be trolling.
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If marketing jargon is enough evidance for you, then I have anything to add.
OKW elite infantry - Fals, Fusiliers etc. and of course Obers
You do know thats exactly how they are described in game too?
Im still waiting your source saying Volks are supposed to be fragile. |
Panther and JP IV are widely considered garbage. The only disadvantage could be the lack of Obers or a small timegape where the Panzer IV does not appear.
I feel like you are living in a bizarro Coh2 where the Panzer 4 is good and the "Panther and JP IV are widely considered garbage."
Last Time I checked Panther is the go to choice for your 1st tank and JP4's is good and its vet is godly.
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Thus you haven´t done much damage to the OKW player when destroying the HQ.
Except removing options like the panther or jp4. The KT isn't the best choice in all situations. Plus it removes the defense that the truck provides. |