If this is selfish then how selfish is leaving the game just becouse you don't like the map, you start to loose or play against specific strategy/faction? If you play automatch with random teammates, you agree to have random teammates, opponent and map. There are other modes for people who doesn't agree on this.
There is also a fair surrender option there to be used. This is a proper way of ending the game if you feel you can't make it, that's why it was implemented in first place. Leave option is just for people who really can't play to the end of match becouse of some urgency and don't want to leave the team with player afk. These people won't be hurt by 10 minute penalty.
Even the people who just have bad connections won't be hurt that much, as match waiting time for good players is just as long or, for really good ones, much longer than that. Only the ones who jump from game to game waiting for conjunction of planets in a match will get hit but they should as they are parasites of the playerbase.
Except it isn't random and when you see a stacked team with all players from same clan, all sporting cancerous meta commander or factions you quickly realize the mm is itself borked and stackable.
Yeah pray tell what to do when you try to surrender but rest of the team doesn't want to? what then? You play against your will, like i said you just want to hold people hostage because you feel entitled to a certain experience.
Make the game decent and people will be less likely to leave. Don't force them to play. |
I'm not really sure how it would be a large problem. If it's a rare thing, let's say once every 2-3 months, the loss of 10min of game time is probably worth not encountering as many leavers. Additionally, the people who want to play a legitimate game have the exact same problem when someone leaves; they need to wait the 4-5 min to get another match (and then hope someone doesn't leave).
How often does this actually happen? In something like 150 matches I had probably 1 crash and one strange 'de-sync' thing where the game didn't start. With a 10min cooldown applied to leaving, and at an average of 20min per game, that's 50hrs of game-time per 20min of cooldown; about 0.67% down time. And that's assuming you could have re-queued instantly - if it was a hard-crash you have restart time, and if your internet is down, that could last a while.
But those same people are getting impacted by other players leaving their games. Some people can't play 10 games a day; they might only have the time for 1 or 2 matches. Is it fair that their small window of time can be impacted so negatively?
But similarly, it's inconsiderate to those who can only play for a short period of time. They just want to play a match or two, but instead they might get 2-3 "5 minute matches" in which their teammate drops for no real reason.
It's a complicated issue, for sure; but there's a surprisingly large group of players that leave games for no real reason, and it impacts a lot of people. I'm sure a lot of people would like to have the confidence to say that each match will be enjoyable, but as is, there's a fairly large chance that someone will drop from team-games.
This isn't a free to play such mechanics would do nothing for the community. Doesn't matter how rare it occurs, it's unethical, you are punishing people just to get back at a few players.
You know what would really help for this game to have an actual healthy player pool? Balance and broken elements fixed, also separated MM where randoms don't have to paired up with seal-clubbing arranged teams. You are literally blaming players for inherent problems with the game.Make the game worth playing and people will stay of their own free will and the population will increase.
The leavers are only a problem because the balance is crap and barely anyone wants to play this, so its always the same old faces queuing up, getting their shit kicked in and then getting fed up and just quitting altogether.
But relic is far too invested in shovelware commanders and DLC for quick cash grab then actually mending the game. |
People should use stable computers and internet connections either way for their own good. By your logic we could also implement additional lag, just becouse some people are disadvantaged by playing on wireless connections that skyrocket their ping.
"People should use stable computers and internet connections either way for their own good."
Really baffled by the condescending attitude. The rest of your post is just a huge fallacy. |
Not really. The problem is that some players will quit based on very specific things; losing a unit very early on, having teammates disagree on their plan (which may actually be bad), or even because they don't like the map (yes, I've seen this happen). These types of players just aren't beneficial to the game's competitive community. If you want to play in a specific way, play custom games.
If it's really just a rare, random computer/connection problem, then a single ~10min cooldown won't be that bad. I've had it happen in other games (internet cut out once in a few months), and it's not that bad; it happens.
On the other hand, if you know you'll frequently run into problems (often dropping/crashing), they you may want to reconsider playing team-games. This might sound inconsiderate, as some people really can't fix the problem (can't afford a better computer, or the ISP is just bad), but I don't really think it's fair to have those problems consistently impact other players.
Maybe for you it's no problem to wait 10 minutes+ another 4 or 5 for the MM to get you a game again, but it will be for allot of people. Also the game itself crashing should i also consider not playing the team matches because the game is unstable and has server side problems?
People have put allot of money into this game and then they get screwed over like that? You must surely be joking.
Of course it's inconsiderate, the same way the whole premise of this topic is based on a very selfish sentiment. |
No, no and no. Holding people hostage to the game as nothing to do with improving the game for everyone, it's just petty revenge mechanic.
I absolutely hate it that this is becoming a widespread request on videogames, this will just lead to a more toxic community.
EDIT: The system can't know if you dropped because of legit internet or PC problems and thus punishing innocent people who were just having bad luck is not fair.
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Maybe in COH3, COH2 has enough balance issues with all the "content" that was added. |
Arty is too random and easy to dodge, rarely pays for itself. |
The more i play this patch the more i hate it. OKW blobs are gone, but now USSR and USF blob harder then ever.
This game is not enjoyable for me anymore. losing my faith in lelic actually being capable of making this garbage playable. |
Took ya long enough. |
I'm probably gonna skip it.
None of the reasons i love warhammer 40k and dawn of war franchise are there.
-Sync kills gone.
-Cover system gone, it is now retard proof area bubbles.
-Gritty authentic feel gone too.
-Natural uneven movements gone, entire squads move like hive mind synced automatons.
-Terminator jumping like an Eldar on roids...THRONE!!!! WHAT IS THIS HERESY!?!?
Sorry Relic, you got me really pumped with the awesome cinematic trailer and then crumble my excitement with the gameplay demo+design choices. |