Basically because the command vechicle was OP, put it on a UC stick it behind a hedge, and enjoy the perminant recon overflight. I think there is an argument is the ability is to make an Brit vehicle into a pseudo command p4 |
Confirmed. Wehr and OKW Panthers are also blocked. The bridge is crossable for Heavies from the south but they cannot pass through the north.
I found that they could not cross from the south either. There seems to be an invisible barrier on the north side of the bride. Heavies approaching from the south can cross 99% of the bridge but cant exit it. At least thats what i saw.
PS British Heavy tanks arnt included, and i didnt test Pershing.
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Lisores River:
Heavy tanks can't cross the bottom right bridge, the pathing doesnt let them. |
#1 So you want a 4 man sniper squad that insta wipes any squad it clicks on? do YOU know how its mechanics even work? 3 squad member fires, taking the sniper HP down to >75, last member fires, gets crit. basically, a one shotted sniper.
#2 6 men squads are impossible to take out with a sniper, if you can't use a 6 man squad to your advantage against a sniper then I'm sorry but thats your problem and not the games.
#3 If only you had a T0 vehicle that had a damage buff vs snipers, that would be helpful wouldn't it...
If you seriously rely on infiltration squads to kill a single unit then you really need to learn how to use stealth units and or flanking efficiently, not just A moving your whole army around the map/clicking on the retreating sniper.
Snipers require so much baby sitting that 90% of the time you will kill it without you even knowing if you play normally, it's impossible to use a sniper and fight on several points of the map, use that to your advantage, start several fights, locate the sniper, flank it whilst keeping the fight active and more intense in the area the sniper isn't.
#1 I was not under the impression JLI had 100% accuracy, Do you think that is the case? I mean if you want to assume a unit has 100% accuracy, what cant one shot a sniper?
#2 Last time i checked snipers weren't meant to wipe squads. And there is a good argument that OKW or any faction shouldnt rely on a doctrine to counter a stock unit.
#3 True, except that strategy its directly countered by basic Inf, Light vehicles and early counters like guards. If only there was a unit that could get around such a defensive line, I wonder what it could be?
How is this not a one shot-one kill on the G43? The only limitation is that the sniper needs to take some damage first.
Because it takes 4 shots? |
On penetration jaeger light infantry g43s have a critical that snipes infantry models between 0 and 75
Exactly, by definition it can't one shot a model |
Where did I mention nerfs for Jaeger Light inf? I buffed them with a MP cost reduction , Their G43 still can one shot any sniper!
So you call removing their key utility for a pittance cost reduction a buff?
Their scoped g43 can not one shot a sniper, do you know how its mechanics even work?
And so what if PF still exist, youre still removing one possible counter. Plus PF dont counter snipers, other than just being 6 men.
you really think its frustrating to counter snips cos you cant do cheesy wipes with "behind the lines spawn"?
Well isnt that a loaded question. And yes, OKW has no hard counter to snipers and you're just removing another counter from an already weak arsenal |
--> this makes especially sniper game-play often very frustrating
Well thats a bit rich, considering that sniper game-play often very frustrating to play against.
With the upcoming penial AT upgrade, Homing PIATS, the puma aimed shot nerf, and your nerf to Jager Inf, how do you suggest OKW counter frustrating sniper play? |
Let you me spell it out for you to understand.
THE IS ARE HANDICAPPED MORE THAN OTHER UNITS WHILE OUT OF COVER, THEY'RE USELESS AND DIE LIKE FLIES WHEN OUT OF COVER.
You mean instead of out damaging their competition they merely do the same damage as their competition. That isnt a huge handicap.
Lol really ? Then buff IS, they have 0 chance against volks. STG > lmg and if you ever manag it to cover he throw 1 grenade and you can go home.
Stgs don't do that much damage. They do as much damage as a rifleman's grand.
Volk kar98: 1.93 / 4.94
Volk STG: 1.99 / 8.27 (a +0.06/3.33 dps improvement)
IS 303: 3.08 / 5.22
IS Bren: 6.34 / 5.90 (a +3.26/0.7 dps improvement)
So yes STGs might be superior up close, but volks lack the durability to close the distance. Unless one is able to ambush the IS, Brens are the superior choice.
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What's the point when they die like flies out of cover?
What does that have to do with anything, the penalties of being in and out of cover apply equally to all units.
Are you really asking what the point of effective HP is? I really dont know how to respond.
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Let's see here, the infantry section, expensive as fuck at 280 man power for 4 peeps at the start, requires a how much was it now... ah yes, 25 fuel and 150 man power upgrade to get a 5th member added to their squad.
They're only pro is that they can build their own cover, compared to the Wehr's Grenadiers and the USF's Rifles who can only do that with a special doctrine ability.
Oh and that they can be armed with 2 brens, along with a shitty flare ability that is very UP and a med kit which is actually fairly good but their also only none doctrine healing ability, and isn't going to be too unique once the WBP goes live.
Its like you deliberately are trying to mislead people by not telling the whole picture. No one could do that, right?
You forget that the out of the gate, that the IS has high effective health, they have a .8 target size. Of course this only gets better as you vet up and get the extra man.
EHP | Vet0 | Vet1 | Vet2 | Vet3 |
IS | 400 | 400 | 519 | 519 |
IS 5Man | 500 | 500 | 649 | 649 |
Grens | 351 | 351 | 351 | 456 |
Volks | 400 | 444 | 444 | 493 |
Also IS reaches maximum toughness at vet2, so its easier to get it to max vet.
You didnt mention this either because you're biased AF or dont even know the mechanics of this game.
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