Granades for Jeagers and ostroopen sound reasonable.
People wants Fuzz becouse they had 1. flare (suits doctrine), granade, AT nade, g43 upgrade with increase sight (again suits doc), they can be blobbed, effectivly replacing Volks etc. Compare to them Jeagers looks weak. They are two diffrent units with diffrent role but it's understandable that people prefer first option.
Even though Jeagers gets buffed (37mp per model -> 31 mp is quite decent) it's not enough. Include that in scavange doctrine they had infiltration nades - in overwatch they don't. To not overlap with nades from scavange maybe some other ability would be welcome (maybe smoke nade?).
+ what momo texted before. Some accuracy buff to first ambush shot sound good.
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Post History of Stark
Thread: Feedback for Commander Revamppatch31 Aug 2018, 08:58 AM
In: Lobby |
Thread: Shifting around the OKW Heavy call ins.30 Aug 2018, 07:42 AM
Imagine Command Panther in a doctrine with a call in infantry or Command Panther using mark vehicule and HEAT round (or other tank using it on a marked enemy tank) - I already see that hate. Would be interesting to test it out in a mod. Sadly it's highly unlikely Relic will do that. In: COH2 Gameplay |
Thread: Feedback for Commander Revamppatch29 Aug 2018, 12:11 PM
BRITISH Did you play the mod? those changes are a first step, i wouldn't complain about numbers until they gonna be proparely tested.
Really like the ideas here. In: Lobby |
Thread: Feedback for Commander Revamppatch29 Aug 2018, 06:26 AM
Have to test it more. Just don't like the idea of new stormtroopers - ostheer already has so many close range units (pio, PGrens, Assault grens, field officer) and only 1 long range grens. But changes aren't over so don't wanna cry over unspilt milk. G43 upgrade for all models and more buffs sound good so far. lastly about hetzer and m10s - just wanna see some diffrent strats focusing on T1 and T2 rather than i have to go T3 all the time to get any sort of tank/tank destroyer (currently only spec ops and pershing commanders provides that options). And it's not like this unit gonna be copy paste of jp4... There is plenty of options to design it about MECHANIZED COMPANY Can we make Refit and Refuel exclusive for WC51 and M5 HT and bring back mortar HT? That Would bring back extra commander slot. I mean that for of indirect fire was really good for this commander. and i agree with SneakyEye - Too many Crocs in British commanders. There's gonna be Croc meta in every game vs Brits if it's gonna be implemented
It's vet 5 ability - you almost never see it in action. In: Lobby |
Thread: Feedback for Commander Revamppatch28 Aug 2018, 17:39 PM
Pro tip. Download a mod and try it In: Lobby |
Thread: Feedback for Commander Revamppatch28 Aug 2018, 16:42 PM
The idea is to use it over puma and fill the role of axis su76 I get your point Jae But why make stormtrooper close combat squad equipt with mp40 IF there is already assualt gren squad design with the same purpose? Look if something overlaps doesn't mean it's bad - especially if it's put in diffrent spot and it's locked behind a commander. Diversity doesn't bite, doesn't hurt and it's make game fresh if it's made and balance correctly In: Lobby |
Thread: Feedback for Commander Revamppatch28 Aug 2018, 14:49 PM
Can you add concrete bunkers for defensive commander or in fortification okw doctrine?
You know you can put hetzer T0 with requirement T1 and T2 just like m10s? It would bring more diversity play which WFA lacks. Ostheer and soviets has 2 late game tiers which allow you to pick medium armor or more heavy stuff. WF armies don't have it. Making more possibilities is a good way to make this game not boring.
yeah and cashes are the one of the basic things all factions have. Even soviets with their 6 men squads. Wanna unboring stuff? You can add 223 Command Car, can capture territory and setup to lock it down, same as the PE from CoH. Keeps the OKW unique while allowing them to get more resources without relying on the Wehrmacht to do it all of the time but of course, for a price. (A_Soldier proposal) Tested out the Defensive Commander for Ostheer, looks spot on to me, I don't see why all of the crying about being too similar to Osttruppen, Mobile Defense has Osttruppen as well and lots of other doctrines share at least 2 abilities with each other. Yeah but in ostroopen commander and in defensive doctrine you have: 1. fortifications 2. ostroopen 3. call in artillery barrage Just saying that Mobile defense and Osttruppen are more diffrent. In: Lobby |
Thread: Feedback for Commander Revamppatch28 Aug 2018, 11:15 AM
Good job Sturm. i expected bigger changes, (more fresh, new stuff) and i may have issues with some of the changes but generally looks really good - gj. Issues (i don't meansion stats becouse it's gonna be changed anyway) : 1. Stormtroopers - they kinda overlap with assault grens currently. I understand that they fit better in that specific commander becouse they can be equipt with a shrek but don't see them as a really short range ambush squad. Prefered old version tbh. 2. DEFENSIVE DOCTRINE - isn't that ostroopen commander 2.0? It's too similar now Soviet forward HQ - shouldn't it have a higher CP requirement? At 0 cp with it's current price i can lock axis players in first minutes of a game without real serious counterplay. Give time to prepare and build counters. At least 2 CPs sound fair. 3. Removing the mortar HT from MECHANIZED COMPANY isn't the good call. It was one of the main reasons to go that commander. 4. ARMOUR COMPANY - the m10s new ability can be really dangerous with massive spam blob of this units. I see you didn't consider moving it to T0 after reaching T1 and T2. Assault engineers still look pourly early game. Consider extra buff? Elite Vehicle Crews sound strong - maybe consider it as an ammo upgrade for symbolic price? 5. Air Resupply Operation - that's cheap. Too cheap imo opinion. When can we expect patch to go life? Is there gonna be any possible delays in schedule? And is it gonna be released with map changes? And lastly Where is my Hetzer?! In: Lobby |
Thread: OKW COMMANDER REVAMP DISCUSSION27 Aug 2018, 20:15 PM
sold In: Lobby |
Thread: OKW COMMANDER REVAMP DISCUSSION24 Aug 2018, 09:38 AM
If anything is going to be removed something should be added instead In: Lobby |
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