The current state of a patch is really good. I seriously cannot wait to be released. Most of annotations and reflection of a community was includes some way or another. It adds a lot of fresh units and abilities. So good job bteam.
Although i have few things i would look at:
1. concrete bunkers - mainly how will it work after fixing all bugs,
2. 76mm sherman- HVAP is a cool addition but really powerfull on a paper. Can do a lot for a sherman for 120 fuel.
3. Commissar -"Now able to heal nearby infantry within 15m when out of combat which matches Infantry Section medical kits; passive ability." - Great, so now it can heal and have a retreat it, have 3 combat abilities and grenade (Record in number of abilities). Shouldn't heal costs ammo?(like ostheer 15 ammo per use or brits 30 ammo for an upgrade or drops med kits for 45 ammo).
4. Sturmtiger - still units underperform. I really think it should be removed in a place of Tiger. ST would fit more in december commanders with more suited abilities. Sturmtiger is a problematic unit - hard to balance. Or you make it OP or UP. Better solution is to simply replace it with something else.
5. vet 5 LeFH - Veterancy 5 - Allows single fire direct shot up to 50m could be replace with a flare shot to show the position of a enemy. Would more fit overwatch there commander and could be usefull recon ability much more usefull than "single fire direct shot".
6. The medi-kits of 221 and 223 are kind of confusing, because Sturmpios can make them too, also without Vet. Other solution to heal but not by medkits would by highly welcome.
Expect above i don't see any concerns.
