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Post History of Stark
Thread: New Commander Submission - Discuss11 Jan 2019, 12:03 PM
Did Andy tell about 1 new commander per faction or two? From what i remember there was suppose to be 2. But then i imagine that the first commander is made by community and second by balanceteam In: Lobby |
Thread: New Commander Submission - Discuss11 Jan 2019, 07:54 AM
OKW commander ideas 1. Command Tiger Don't like the idea of command Tiger for OKW. They already have command panther so they don't need extra aura unit. Normal tiger would be enough but of course with totally diffrent abilities like cammo (static), commander tank upgrade (buffs accuracy and vision like in Brits), smoke but like in sherman tank etc. 2. AT infantry squad Highly welcome, in late stage could be basicly copy paste of pgrens with 2xshrek but this unit cannot have 2x shreks straight away. Or make it AT rifles Panzerbushe 39 for default and upgradable 2x shrek after 2 trucks set up (light AT weapon vs light vehicules and shreks vs medium tanks later game). General question A_Soldier used to propose the ostheer mg42 crew model as a new visual concept for new infantry squad. Alluding to that is there any infantry models that aren't used already in multiplayer but exist in game files? In: Lobby |
Thread: Feelings after the Decemberpatch10 Jan 2019, 12:49 PM
Well, i started to using tactical support regiment (have to admit that haven't played it in before in mod so i haven't find out about it earlier) and what I notice that the ablities in british HQ in tactical support regiment haven't been changed. As much as i like general changes to it i have to point out that abilities inside like AI strafe, smoke barrage etc are way way way overpriced. 60 ammo smoke barrage or 150 ammo for 1 passage of AI strafe used on still quite small area around HQ is really not worth it's price. And again you have to wait 8 CPs for it. Let me just remind that Soviet HQ has it's ability free (although weaker). I mean what's the point of revamp if this ability is still completly useless, and as balance team did you even test those abilities? I know it's quite late to balance it right now but just make simple cost reduction for (at least -33% current price) In: Lobby |
Thread: Changes for Brits!9 Jan 2019, 07:32 AM
Tier and side teching should award CP XP like USF now gets. and that should be changed in the first place. UKF has alraedy plenty of snare options. AT nade for RE was a huge thing for balancing the faction (highly welcome) and it should stay as it is. In: COH2 Balance |
Thread: New units for the new commanders 5 Jan 2019, 22:27 PM
exactly, that's why it's obvious that it should be added Can Brits have CQC mainlines in doc? Pretty please? accually brits lacks of main line infantry that works in mid range mobile unit like penals or gren squad equipt with g43. Hard to say how to make a new unit, new model with but sort of scotish highlander squad would be highly welcome. Commandos can't fill that role, Infantry section are more long range, static squad and royal enginners are too weak. New unit will fill that role perfectly. Currently UKF has the smaller amount of infantry squads. So generally speaking i see new brits commander with: - recon infantry section call in, - stuart tank call-in, - m-10 or sherman tank in T3 - new call-in AT call-in squad (Commandos Piat-AT squad) - lindfield scope rifle upgrade - mortar team - mid range mobile and main line infantry squad In: COH2 Balance |
Thread: New units for the new commanders 5 Jan 2019, 13:40 PM
Late war Tiger ausf.E for OKW. Tiger tank for OKW is kinda "must add unit". I would also add ambush mode (only stationary but gives multiple bonuses) and KigerTiger vet3 ability (sorry but forgot the name). To make it more unique the smoke could work like in sherman tank. Another unit that would be highly welcome would be pak40 Many people constantly complain on rakktens. That would be a good replacement and atractive choice in almost every game mode. In: COH2 Balance |
Thread: Must-have for CoH 317 Dec 2018, 07:31 AM
Exactly, those information should be in game. Dunno why Relic never did that for so many years. It doesn't sound complicated. 1 simple link to coh2.org veterancy guide would be fine. And not only that vet1 gives you increase accuracy (which is okey but for caual players) but also exact stats of all vet improvements and basic stats of all unit and abilities. Tutorial should be way diffrent, more friendly to new players who never played in coh series. In: Lobby |
Thread: Patch now targeted for either December 11th or 12th release11 Dec 2018, 08:31 AM
Guys relax. The rework commander and usa tech base patch is not out yet and you already asking for new content. ...and thanks to that playerbase increase, hopefully game should still be developed. #FingerCrossed Anyway, I think people don't ask for a new content, they just want to know how you gonna work with the community and approach in designing the commanders. It was way easier with revamp becouse you already had theme and basic shape of a commander, for example you knew that defensive commander for ostheer will focus on more static units and abilities. Community role was to give feedbacks and put ideas into your mind. Here, Balance team have to first come up with the idea of a commander, if it's gonna be soviet airborn, airstrike commander or is it gonna be new defensive commander with bunkers, mines, traps or maybe elite troops concept. So the question is, who is gonna decide what's the main theme of the commanders gonna be, and will the community have any inpact on this? But again, there isn't need to be hurry with all this. Better do this once and for good. That maybe the last time to add some really cool and unique stuff to the game. In: Lobby |
Thread: Patch now targeted for either December 11th or 12th release10 Dec 2018, 08:13 AM
As you can notice there are delays. The revamp commanders supposed to be in October and map patch in September. Be patient, better to get well design, balanced and unique doctrines with fresh new stuff (created from what we have already in game) rather than get something made in less than 2 weeks which is worthless or stupidly opieOP. Personally i expect release date not sooner than February In: Lobby |
Thread: CoH 2 Base game for free forever in this weekend7 Dec 2018, 08:06 AM
That amount though! Boiz, i sense new pay2win DLC coming In: Lobby |
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