I don't think it needs anything as the Emergency Repairs, Panzer Commander and the HEAT shells the doctrine comes with would already make a Tiger I better than its Ostheer counterpart.
Well, you need to give it something - it will have 5 vet levels after all. All above you meansioned is available from a commander only.
Abilities which i describe mostly would be welcome for a Tiger I in a new commanders with pak40, infantry squad with 2 shreks, sniper etc.
Isnt it funny? to argue that okw shouldnet get ost units (lefh) but suggest that okw could get a tiger I?
neighter me or Sanders haven't said that okw shouldn't get lefh at all. It's already in Fortification which fits perfectly. Just Sturmtiger would sound better - that's it.
I agree 100% that OKW heavies need serious rework (who could not?) but i fear thats out of scope.
So lets concentrate on our options to replace the Sturmtiger and move the reworked version to "Overwatch".
As Stark / Sander said Tiger I would be a dream come true but i also would happily take the option to build a Brummbaer with Elite Armor.
Other option: A KT commander tank which would come already equipped with tank commander and panzer tactician.
By the way: Stark, whats your experience with the 1.7 version of Elite armor? Did you / Sully used it in the tourney and if yes whats your opinion about the 223? Does it need to come out earlier?
Regarding "Overwatrch rework":
NoktDraz I really like the idea of giving the pak40 to "overwatch". I already made the suggestion to rework "defense of the fatherland" to an supply drop including a pak40. It could also include 2 schrecks and would help to get much needed AT.
How would you incorporate the pak40?
i would leave pak40 for a new commanders. Balance team somewhere wrote that they consider moving jeagers to 1cp but with upgradable weapons.
Why not give them 2x shrek upgrade then? They would work as a pgrens and it would replace your pak40 idea - plus would buff the ostwind commander as well.
Yeah i played with mr S in a 1.7 version. 221 is really fun to use. their fighting capabilities are okey, someone may say it comes too late epecially if you go t2 but at least it blocks the unit for spamming it really early game - which brits or USF could stragle.
I really like the idea of making it a supply unit. When it did the job, late game when it isn't needed it can atleast buff your income. I would keep a look on a resources buff though. On certain maps like Minks it could be really OP if you put it in a fuel point (extra 7 fuel income).
Sturmtiger still not worth it though. Maybe with old prices but surely not for 180 fuel and 600+ MP.