Honestly i would prefer to see entire Armour Company as another Tech for USF with some additional arty unit.
Only chance to make m10 working again is to move them to T0 and make it accessable after teching T1 and T2.
Profile of Stark
Avatar Area
Posts: 626 | Subs: 1
General Information
Timezone: UTC
Timezone: UTC
Post History of Stark
Thread: USF COMMANDER REVAMP DISCUSSION4 Aug 2018, 15:41 PM
In: Lobby |
Thread: SOVIET COMMANDER REVAMP DISCUSSION27 Jul 2018, 05:52 AM
Urban defense and Defensive tactics with shock troops. Hmmm something doesn't seem right here In: Lobby |
Thread: BRITISH COMMANDER REVAMP DISCUSSION26 Jul 2018, 14:53 PM
If a lend lease Sherman isn’t added to a new commander then it should be added to an existing one. Yep, if it possible sherman and stuart should be added to the new or revamped commnaders. In: Lobby |
Thread: Steel Division 226 Jul 2018, 14:52 PM
First Steel Division would be okey but lack of serious single player campaign, balance issues and tiny player base made it a dead game. I won't buy this one, not in first months at least. In: Other Games |
Thread: WEHRMACHT COMMANDER REVAMP DISCUSSION26 Jul 2018, 13:28 PM
Additional idea: Replace all regiel mine abilities with a reparing 251 ht (or as a upgrade or as a new unit). Can repare vehicules, lay mines - riegel, and sweep mines (after using ability the pio squad with sweepers shows up to clear the area). Unique ability that could refrash many commanders with that abilty - therefore not only revamp commander will get something new. Unit from all unit mods by sneakyEye In: Lobby |
Thread: BRITISH COMMANDER REVAMP DISCUSSION26 Jul 2018, 12:36 PM
Two commanders need a revamp: Royal Artillery Regiment and Tactical support regiment 1. Royal Artillery Regiment 1. Flares - it's a usefull ability and it should stay 2. Concentration Barrage - valentine can call artillery base, Tommies can call hq 25p, and sextons - too much. Replace it with artillery field officer. 3. Observation Detachment "Valentine" - It's okish tank but that has too high CP requirement. Or buff it or reduce CPs. 4. Sexton - My personal suggestion would be to swap sexton with 25p available in all units mod 5. Perimeter Overwatch - enough of this artillery call in abilities. It needs something different here. It should work like zeroing artillery from OKW commander. After revamp it should be 1. Flares 2. artillery officer squad (available in beta and all unit mods) 3. valentine 4. 25p emplacement 5. Perimeter Ovewatch If it would help with UKF design (which mostly lacks of 3 things: snare, light indirect fire and late game indirect fire - becouse mortar pit as middle ground doesn;t work). Move sexton to a T3 upgradable like comets or churchills. Buffed unit that could fire and suppress infantry to stop huge moving blobs maybe with vet1 ability as fragmentation bombs. Add some extra abilities to the tech as well. 2. Tactical Support Regiment To much ammo heavy. 1.Designate Command Vehicle - remove or make UC becoming Command Vehicule. Replace it with a Scoped Rifles 2. allow those pios to upgrade with flamethrower. Reduce to 1 squad and reduce price. 3. Air Resupply Operation - it's fine 4 and 5. Artillery Cover and HQ - sadly 1 of this have to go. Almost all abilities are base on ammunition - that's too much. Replace with call in tank: m10 or sherman version with 75mm. In: Lobby |
Thread: WEHRMACHT COMMANDER REVAMP DISCUSSION26 Jul 2018, 10:10 AM
... Is there gonna be a pool to pick the revamping commanders? Ok, so starting from a begging. Revamp is to make old weak commanders more atractive but not overpowered. Redesign commander also cannot have all type of abilities inside - strafe, arty, call in infantry and tank, upgrades for basic infantry units (like guard rifle). Problematic can be the fact that revamp commander may not be used becouse old meta commanders will be still better, worth getting (for example mobile defense). I think in order to make that revamp worthy it's effort current meta commanders should be also balance. And to replay all other people texting here. No, adding the resources transformations or a vetted call in squads won't work. There was a reason why it was REMOVED for a game (elite training i a Elite Troops, fuel-ammo switch in CAS). Don't make opieOP commanders. I will only speak about the three commanders - two picked by the pool: infantry doctrine and defensive community doctrine and my personal favour elite troops. The biggest issue with the design of a commander is to make abilities to not overlap with better versions of it. As much as for Brits, okw or USF it's easier to make more unique commanders then for basic vanilla coh2 factions it's almost impossible. There is just too many commanders. To make a revamp worthy we should add as many new, unique, fresh abilites as we can - and take as much as we can from a new units mod from my SneakyEye. Of course with a warning that it cannot end up like British emplacement commander (opieOP at the release and dead to the ground currently). 1. Defensive Doctrine Problem here is that all defensive abilities can be mix in 1 big slot (trench, defesive fortification). Even mix in 1 it will be weaker than okw counterpart. Therefore i needs something fresh -> concrete bunkers with there new abilities - repair station. Hull down - should be removed. Again it overlaps with other commanders. After revamp why would i go jeager armor or others? Same story with pak43. There is just too many commadners currently with p43, could be replace for a better good (unit itself should have form closer to a 17p emplacemnt). Sector artylery should be change to something close to zeroing artylery. Ability associated with a territory sectors is too connected to map design. Should have a circle range. if it possible would be interesting to add a panzerwerfer call in barrage from outside of a map. With what replace those abilities. Hull down -> new sturmpio squad for ostheer - demolishion squad (look all units mod). Pak43 -> as emplacemant or add a forward HQ. Defensive fortifications and trench -> merged in 1 slot with trench, defesive fortification and add shue mines and concrete bunkers (with upgrades for mg/repair station or medics) Sector arty -> zeroing artillery or similar 2. infantry doctrine Thing is that all of those abilities are already in other commanders that are way better design. Who will get this commander for a artillery field officer, fragmentation bombs or relief infantry if they are already in doctrines like: Assault or Ostroopen with better artillery and call in tanks. This commander is base on german infantry play therefore there shouldn't be any call in tanks So from the begging: 1. Artillery Field Officer - this unit is in 3 other commanders: ostroopen, assault support and join operations. It's a lot. This unit was recently rebalance and it's quite good. Could stay or to make it more atractive replace it with assult grens or lustwaffe field officer (with same stats but just diffrent abilities). 2. Tactical movements - i has to go or be merged with new added ability. 3. Relief infantry - That has to go. It's available in way to many commanders and it's rarely, rarely used mostly by people who blobs. 4. light artillery barrage - german infantry divisions were heavily based on artillery in any form. Call in arty for Le.IG ISG suits with this doctrine. Sadly it overlaps with artillery field officer mortar call in ability. 5. fragmentation bombs - Again, it's already exists in better commander. Decent ability but it should be replaced. Generally speaking this combination of abilities is just to weak, too ammo heavy and all abilities exists in better combinations. My personal idea is to add what many people asked for: 1. Artillery field Officer/Assault Gren. 2. Bulster ability - German infantry divisions in Russia wasn't as numberous as soviets but there was still millions of soldiers there. Mid game ability - add extra model for grens and pio squads - to no make it too abusive make it as an uprade for each squad costing ammo and man power. Replace with relief infantry. 3. Opel blitz - truck will have ability to reinforce and heal nearbly units - like USF ambulance. 4. PANZER BUSHE AT PACKAGE for grens - it will replace Light artyillery barrage. Allow gren infantry to fight effectivly with light vehicules - PTRS stats copy. It will give a space for a "skip t2" tactics. 5. heavy artillery LEFH call in barrage -> OKW Jeager commander call in artillery - in place for a fragmentation bombs. I also liked the idea of adding a call in LE.iG ISG but with there current stats and without any unique abilities it won't be an interesting options to replace normal mortar. 3. ELITE TROOPS This gonna be short. Tiger ace with his current price and resources reduction doesn't make sense. Those changes as much as they were needed they killed this doctirne. Therefore: 1. Replace Tiger ace with King Tiger - upgraded with a tank commander upgrade - to add even small arty call in barrage to the commander - (no resources penalties) 2. Add smoke nades for pgrens and stormtroopers with a stun nades ability. In: Lobby |
Thread: SOVIET COMMANDER REVAMP DISCUSSION23 Jul 2018, 17:33 PM
Niqo, you really think commisar who gives buffs to infantry and dp28 for cons is accually a good idea? Come on, you are a smart boy, you can figure about that will be bloody opieOP. We don't need any vetted call in squads, opieOP combo wombo commanders and resources transformations in this game anymore. There was a reason why they remove that long time ago. New revamp commanders need to be fresh, unique, shouldn't overlap with already existing abilities, without all ablities type of abilities (aka strafe, call in infantry, AI packages, tanks and artylery -like Guard rifle. Whoever come up with that idea - gj). we don't want another series of commanders that will take 2 years to balance. In: Lobby |
Thread: Calliope sucks19 Jul 2018, 16:07 PM
Ridiculously OP doesn't mean nerf it into overpriced Priest. A middle ground would suffice. Just reduce the cost if don't want to buff the stats as 140F is asking for too much. 110F would suffice as rocket arty that doesn't die in 1 shot. that's reasonable and acceptable but i'm totally oppose changing the stats of this unit In: COH2 Balance |
Thread: Calliope sucks19 Jul 2018, 14:57 PM
I love when people forget how this shit was ridiculously opie few patches ago. In: COH2 Balance |
693156692032691955691954691943691935691921691442690845690836
Latest replays uploaded by Stark
Livestreams
51 | |||||
9 | |||||
115 | |||||
31 | |||||
13 | |||||
1 |
Ladders Top 10
-
#Steam AliasWL%Streak
- 1.1772443.800+4
- 2.520216.707+17
- 3.68672504.733+2
- 4.1534535.741+3
- 5.388251.607+9
- 6.16160.729+6
- 7.216126.632+1
- 8.517330.610+1
- 9.251139.644-1
- 10.368196.652+6
- 1.2174901.707+4
- 2.11924.832+2
- 3.26988.754-1
- 4.26389.747+3
- 5.446297.600+1
- 6.284124.696+12
- 7.224107.677+3
- 8.214109.663+1
- 9.16258.736-1
- 10.957512.651+6
- 1.1460740.664-1
- 2.466195.705+15
- 3.426130.766+2
- 4.358218.622-1
- 5.474216.687+4
- 6.818467.637-1
- 7.11952.696+3
- 8.484229.679-1
- 9.567419.575-1
- 10.495335.596-1
- 1.354170.676+1
- 2.346157.688+1
- 3.338104.765-2
- 4.897246.785+5
- 5.588254.698+10
- 6.698336.675-2
- 7.937584.616+3
- 8.273136.667+10
- 9.1509995.603+9
- 10.12034.779+10
- 1.28401025.735+2
- 2.546194.738+27
- 3.506159.761+17
- 4.934376.713+4
- 5.1360445.753+14
- 6.1715873.663-1
- 7.917379.708+4
- 8.535310.633+24
- 9.631379.625-1
- 10.1333506.725+5
- 1.30571503.670+28
- 2.340175.660+5
- 3.251123.671-1
- 4.22273.753+5
- 5.529386.578+4
- 6.855493.634+6
- 7.177101.637+5
- 8.1308788.624+3
- 9.449333.574+3
- 10.21801362.615+3
- 1.781375.676+10
- 2.478284.627+1
- 3.434170.719-1
- 4.16556.747-1
- 5.357265.574-1
- 6.10531.772-1
- 7.480243.664+1
- 8.25490.738-1
- 9.643391.622+6
- 10.244150.619+6
- 1.346135.719+1
- 2.730386.654-1
- 3.322177.645-1
- 4.936700.572+3
- 5.1255742.628+9
- 6.656488.573-1
- 7.446351.560+8
- 8.460320.590+2
- 9.578390.597+8
- 10.266156.630+1
- 1.1833774.703+9
- 2.476220.684+14
- 3.73682731.730+4
- 4.1383535.721+2
- 5.4172939.816+19
- 6.576283.671+8
- 7.394121.765+2
- 8.657206.761+12
- 9.583324.643+1
- 10.14962.706+10
- 1.1479640.698+1
- 2.20349.806+6
- 3.16121158.582+2
- 4.698436.616+4
- 5.663345.658+9
- 6.526285.649+3
- 7.17768.722+3
- 8.19011281.597+5
- 9.667255.723+4
- 10.378206.647+3
- 1.488177.734+6
- 2.506212.705+8
- 3.646294.687+4
- 4.24669.781+1
- 5.698308.694+3
- 6.255115.689-1
- 7.842381.688+1
- 8.1183850.582+1
- 9.306154.665+1
- 10.526233.693-2
- 1.422176.706+6
- 2.338155.686+1
- 3.675312.684+6
- 4.15140.791+3
- 5.379184.673+10
- 6.236221.516-1
- 7.738304.708+1
- 8.1702827.673+4
- 9.1474808.646+4
- 10.243215.531+3
- 1.25979.766+10
- 2.35081729.670+9
- 3.2025686.747+29
- 4.1087410.726+1
- 5.603164.786+4
- 6.396150.725+27
- 7.694282.711+3
- 8.18988.682+12
- 9.19930.869+8
- 10.179102.637-1
- 1.26471442.647+3
- 2.276165.626+3
- 3.460191.707-1
- 4.18493.664+1
- 5.745329.694-1
- 6.402175.697+11
- 7.7421.779+2
- 8.285128.690+8
- 9.191111.632+5
- 10.479202.703+3
- 1.30911001.755+5
- 2.642336.656+8
- 3.9316.853+16
- 4.695400.635+5
- 5.346148.700+5
- 6.255101.716-2
- 7.446162.734+6
- 8.687234.746-1
- 9.1160710.620-1
- 10.205112.647+5
- 1.12191049.537+3
- 2.403313.563+2
- 3.851721.541+5
- 4.15865.709+5
- 5.332246.574-1
- 6.13887.613+3
- 7.463299.608+2
- 8.482333.591-1
- 9.679536.559+2
- 10.422316.572+2
- 1.831222.789+37
- 2.34957.860+14
- 3.589215.733+4
- 4.1101614.642+2
- 5.305114.728+1
- 6.916405.693-2
- 7.271108.715+22
- 8.721440.621+3
- 9.1041674.607-2
- 10.17146.788+1
- 1.20141083.650+9
- 2.569354.616-1
- 3.427271.612+2
- 4.1676922.645+1
- 5.10136.737+4
- 6.434208.676+3
- 7.11649.703+7
- 8.189101.652+1
- 9.20968.755+7
- 10.288121.704-1
- 1.754286.725+2
- 2.21590.705+18
- 3.16948.779-1
- 4.603178.772+3
- 5.981427.697+3
- 6.1010554.646+1
- 7.324127.718+12
- 8.359155.698-1
- 9.1426713.667+1
- 10.36059.859+2
- 1.568415.578+2
- 2.776618.557+6
- 3.232122.655+2
- 4.398285.583+1
- 5.311206.602+2
- 6.194157.553+10
- 7.13347.739+3
- 8.239169.586+5
- 9.250135.649+1
- 10.197159.553+1
Data provided by
Relic Entertainment
Replay highlight
VS
- cblanco ★
- 보드카 중대
- VonManteuffel
- Heartless Jäger
Einhoven Country
Honor it
9
Download
1232
uploaded by XXxxHeartlessxxXX
Board Info
819 users are online:
1 member and 818 guests
PatFenis
PatFenis
0 post in the last 24h
8 posts in the last week
38 posts in the last month
8 posts in the last week
38 posts in the last month
Registered members: 49082
Welcome our newest member, 23winlocker
Most online: 2043 users on 29 Oct 2023, 01:04 AM
Welcome our newest member, 23winlocker
Most online: 2043 users on 29 Oct 2023, 01:04 AM