I really like the graphics, style, factions... everything; that AOE4 has. Except the "Who clicks faster" gameplay. One unit, one command. Battle for middle earth and Company of heroes have the best, most epic gameplay. Infantry squads. In COH it's the cover/positioning. In BFME it's tactical assault: How to move units to not get pancaked by the catapults/siege. If AOE4 actually said goodbye to old school RTS, and changed it, I sure as hell know I'd play more.
The game itself is brilliant, but after I watched a couple of tournament players play.... I mean... how many hours a day do they play AOE4 to be as quick as they are? 34 hours in a 24 hour day? And it's extreme meta. Anything that is ranged is spammed and carefully moved. Why would anyone want to get better at AOE4 to be more competitive in ranked matchmaking, if that means that you WILL HAVE TO start using the tested methods of winning and you'll need to risk carpal tunnel and whatnot just to be extra speedy with the clicks.
exactly this.
it may have been good back then in 2000 when the Rts market was literally CC and AOE, but right now this kind of gameplay is old fashioned and has 0 retention.
Nobody, apart from 0.1% of players will play a game for thousands of hours just to master it. |
You really shouldn't compare CoH3 and AoE4 because the subject cant be even more different then it is.
AoE4 failure (if it is indeed so) honestly has nothing to do with either Relic\Sega, objectively. AoE in general is an old school RTS game, with insane amount of content, insane fanbase and gameplay being perfected though years.
It was a bold move to even try to create AoE4, because is no way it was even possible to create something which will please fans of old AoE games, let alone have more content\be more appealing then older games.
The same way we never see Warcraft 4 (besides the fact that Blizzard is a shitfest) they understand that unless you create something which is significantly better then its predecessor, has all the content + more, there is no way in a world people will drop their old RTS in favour of a new one.
As for CoH2\DoW3 Relic pushes their ideas, trying to either base their decisions by sheet papers created by some generic game designers and managers. And it was clear, even if we look at how they balanced their game openly mocking the community and people, by saying that "we think its not a problem". And the manifestation of this approach was DoW3, which wasnt liked by either DoW1\DoW2 fans.
Point is being: Dont invent a bicycle with RTS, if you want it to be successful look at your player base, add more content and improvements of working foundation without destroying it. Not questionable changes, like CoH2 did, but improvements.
So far, I honestly don't give a damn if Relic gonna sell us commanders\skins again. If game is generally good, if content is balanced and a new one, there is objectively nothing wrong with it. And as for game itself, who cares if relic is a corporation which just wants out money. They fucked up with DoW3 and now, their idea is to please the fans by not inventing the bicycle again, which is good, because they have less space for generic retarded game-designers to fuck up series a lot of people like.
At least so far we didnt saw "unit replacement", "bulletins" and other crap for potential monetisation, so unless relic do a gut-punch on release with something they didnt announce, it will be inf\vehicle skins and commanders ones again, which is completely fine.
Even CoH2 monetisation in its essence is completely fine. Sure we have a huge amount of commanders you pretty much have to buy, if you are newcomer, but come on. Even if we bring game like PayDay2, if someone played it from the start, and bought DLC when they came out, then its fine throwing 5-10$ every couple of months for the game you spent a lot of time in. Its infair to judge coh2 monetisation, since you have almost 8 years of DLC content, sure its might be a lot to buy.
COH3 and AOE4 are exactly the same thing: consumer goods. As such everything my good boy above says is 100% true.
AOE4 made a terrific launch and thus it warranted the decision to keep the game and company afloat for a little while, at least till COH3 rolls out.
The main bad thing about lelic in particular and RTS games in general is the fact that they need to be able to keep the players engaged even while the games themselves may be hard to play or hard to master or maybe both. That's why a good MM system is in order.
I don't really know the state of AOE4 MM, but I can promise you one thing: if I give a game 10 hours of my ever ending life and get exactly 0 victories back, 0 play value and 0 items I will not play it again. You can call me a normie for not be "picky" enough, but when a market literally has 15000 titles at any given time your normie opinion ceases to matter.
Lelic should make a good COH game. att this point i will not buy it, since from what i have seen they are catering to the shady chinese software sweatshop vibe which i honestly hate with all my passion. However, if I see that the MP aspect is decent enough to garner good MM, I will think about it twice. |
There is accuracy penalty for firing from a moving vehicle.
yeh but i only want the crit |
Sniper crit works, but its completely pointless to put JLI in any kind of car they can shoot from.
Unlike other units, JLI g43 accuracy getting worst the closer target is. So even by putting them into vehicle, you are not winning much besides additional DPS from vehicle MG and surviviability.
If you want to use clown car chasing to retreat wipe, pretty much any other squad would do better.
On the other hand, if you want to do some cancer, play as double USF with a teammate, ask him to pick mech and donate jeep to you. Then put pathfinders into it
No that's not true.
If enemy is less than 70% hp the sniper crit kills from every distance all the time (which is the only thing I care about) I tested it today with cheatmod. I would post screens but am too lazy. |
It was probably a situation that isn't supposed to happen. Such as LMG can fire from inside despite the fact the unit is on the move. Crit snipe bonus is a bit stronger but the chances of getting a open top vehicle to shoot out of for OKW is so low wasn't worth coding it out.
yeq turns out that it can work though i did it yesterday i am thinking of doing it today if i can get a ost player to give me a car like this or pick an abandoned clowncar |
Why brag about doing edgy racist remarks in a video game though?
t. |
why are the rules so pussified?
"no invisible goliaths behind enemy lines" lmao
"max 2 snipers" lmao
"max 2 trenches" kek
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I finally got my ban lifted yesterday and I played for like 6 hours even though it's exam season for me. Whatever, I managed to pick and repair an abadonded ScoutCar by a noob sov I was coming up against and thought for whatever reason to put upgraded JLI in it.
Turns out, it critsniped models on the move JUST like the way old SniperClowCar did.
Is this top OKW gameplay or nah?
edit: do you know any vehicle that OKW has that allows people to fire from it? could the OST Halftruck work? I thinnk yes the doctrine one allows people to fire from it (the one from mech assault or some shit). |
too complex, too micromanaging, too ugly.
nobody cares about the details. we spent 4 years teaching people the difference between t34/76 and t34/85.
I hope they do not do dumb shit like this
weapon upgrades are fine as they are: m9 "big boom against tankos" bazooka, g43 "good on the run big boom" pfussies, flame "pyro tf2 moment" pios/ces, LG "minigun but it's ww2" 42 upgrade for grens.
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For me, - Raid section.
- Guards.
- Obers.
- Winter JLI.
- Winter Volks.
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