CoH objectively, is one of the easiest, alive RTS series to get into, period. If a player has at least minimal desire to improve, he can do it. Its not old fashion starcraft or AOE where you need 100+ RPM to actually be somewhat competitive. And this is why CoH in general is very appealing for many players.
All relic has to do - not disappoint the fans in first place, in second place they need to create solid game foundation, not like the one CoH2 had.
CoH2 being objectively questionable quality game survived for 8 years, dispute its retarded game decisions, relic policy, fked up balance and P2W DLC (which I honestly believe was a total stupidity rather then intentions to milk player base) and love-hate relations 90% of the player base have towards this game.
Point being, no-one asks anything groundbreaking from CoH3 and people who do, objectively wont stick with the game for long. Its actually quite opposite, the least relic can change with their sweaty hands, the best.
And so far CoH3 looks almost perfect from a gameplay perspective. I honestly dont give a two cents about graphics, about same factions, about Italy, same mechanics and even if there will be commanders for sale, its all secondary. If they create good base game, with good core decisions, noone can change later on, CoH3 will be a good game, better then the CoH2.
vCoH was a better game from a gameplay perspective, with some decisions that didn't age well.
CoH2 was a testing ground, changing some core elements which were proven to be inferior to the ones vCoH had, but at the same time CoH2 fixed some questionable gameplay aspects of vCoH.
CoH3 just need to take best from both and learn from mistakes, thats the recipe for a successful game. And at least relic now officially acknowledged this and judging by the alpha its not just words.
Good take even though I doubt most of these things will happen.
The greatest problem lelic is facing right now is an absolute lack of design and gameplay vision. You can only bank on COH2 and COH1 mechanics for so long until you hit a brick wall, which judging by their current alphas, streams etc i managed to get a glimpse of look bad. |
I am not sure about that one. Going straight for indirect fire with no snares just seems like suicide in 1v1.
how much have you actually been paying attention to coh2.org |
I guess the real question is should the tooltips be immersive or statistical?
Some people will want "This here gun shoots like a tornado!!!" and others would like "-15% Reload".
Some people worry about the accuracy of skins, something I have never bother to even look at. They would like immersion, I would like stats. Its 50/50.
EDIT:
In fact I would like to see items spawn like Quake 3's Quad Damage. What ever unit picks it up does 4x damage for 30 seconds.
mate it's literally impossible to know what you are doing without exact stats
-15% received damage is LIGHT YEARS away from -25% received damage in COH2 terms, yet both have the same description. |
Hi mediev,
I'm by no means a pro but I can give you some hints I think (if you are speaking about 1v1).
It's true, rifles are worse then volks and grens at range so you wanna try to fight up close but that is usually easier said than done. If you charge volk/gren in cover, you are gonna lose.
I found out some good results with rifle company cause it gives your RE access to flamer which is vital. Then try to push OKW's blob with your blob, you should win. OKW can be scarry and agressive early game cause of their scarry Spios. Rifle company is also very good cause it enables your rifles to build mines and green cover - both are very important!
Against ostheer, it's quite simple - flank the mg.
If he has good micro, try to go for mortar (if you didn't bleed too much manpower).
Stuart is kidna meh I think, if opponent builds a LV (222, flak ht, luchs) then go for it, otherwise stuart's AI is not good so most of the time I just skip it and go for bar upgrade instead or .50 cal.
(surprise) nades can also work and give you an edge.
Besides Rifle company, Airborne is also pretty good for dropped .50cals and dropped ATguns. Airborne are also very good and so is late game AT strafe.
TIPS GOOD ! |
a 43% chance to win an engagement in company of heroes 2 really doesn't mean what you think it does
it means there's around a 50/50 chance the luchs wins or loses
that's like a 16 year old's attempt at understanding simple binomial distribution examples |
Try going 3 Pathfinders to Scott. |
seems like they are struggling to keep players in what should've been a great game? https://steamcharts.com/app/281610#All
kek indeed |
Brainfart here. Crit will always kill no matter distance, but in oder to kill, it you have to land a hit And G43 accuracy getting worst the closer the target is.
jaeger_light_recon_g43
Accuracy near 0.575
Accuracy mid 0.92
Accuracy far 1.15
youre right i did it again today (talked a buddy of mine into doing the almost destroyed abandon trick on his mech assault halftruck that allows your units to fire out of it).
it was a hit and miss but every time it should have worked it pulled through so i guess on team games i will continue using that shit |
Tell that to KT that bounces 5 consecutive shots vs Comet tank lol
Like there was ever a chance of the comet tank actually doing shit against KT. |
was AoE 4 really a failure?
In short, yes. Let me explain (and bear in mind I was up until the late 2010s when I got accepted into a phd program the bestest most cuckiest aoe fanboy ever)
- Be Microsoft.
- Decide to reinvigorate AOE franchise because you (rightfully) think there is a lot of money in there.
- Contrac Lelic a known powerhouse on RTS to handle it.
- Make the best marketing campaign ever: remaster every one of your games (you are literally microsoft, you have the money to even make aoe 5 through 20 and be profitable).
- Get the fans excited.
- Play it safe, return to Medieval era for max nostalgia gains.
- Release the game
- Pocket a couple of million dollars as first month sales.
- Watch the game slowly get behind AOE2 and AOE3DE.
- ???
- Fail.
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