their biggest weakness is badly placed tech structures that allow for allied players to destroy them and hinder the OKW player significantly. arty spam should be the go to tool for any offensive OKW hq placement
you solved your problem yourself mister.
misplaced flak hqs are way more common than you think (and are the reason why I got banned in the first place since I told my teammate in some words that maybe he deemed offensive that he lost his flak hq due to his stupidity putting it in the middle of the map). |
The issue about okw in team mode is that the faction is overstat'd with many units and VERY powerful abilities in tandem:
KT + lefh
KT + pak-43 + LEFH
KT + LEFH + extreme plane loiter
KT + sturmtiger
KT + offmap "delete frontline" artillery
KT + rocket arty
Jagdtiger + delete frontline artillery + cover entire area in smoke
Sturm officer (support unit with OBER models) + Panzerfusiliers (S tier infantry with the best move accuracy in the game on upgrade) = forces retreat on machine guns and the defense falls apart, or guarantees to outnumber defenders
Panzerfusiliers + stuka smoke drops = cover essentially the entire enemy defense in a fast and quite large smoke drop, making frontal blob assaults significantly easier (also fuck MG based defense, amirite?)
the classic raketen blob a-move and insta retreat tactic that is frequent in 3v3
Elite armor: panzer commander gives free vision and hard counters AT guns, heat shells make your tanks decimate enemy armor, and an early game LV harass tool. I am really understating how op heat shells are but whatever
Obers give way to strong late game infantry
Jaeger light infantry give way to "what the fuck how did my squad lose a model on a single volley hit"
KT + jagdpanzer IV/70 to counter enemy TDs or opposing armor
kubelwagen gives way to a cheap map hack (also an annoying as FUCK harass tool, its so speedy its rather easy to get it to vet 5)
pfus are really good but there's a plethora of tools that are just as good or better in certain situations , okw might be the most complete faction of WFA because they really don't lack anything
- Let's do some light math (if you cannot count, I would suggest this). A kongigstgiger costs 270fu 720mp PLUS the three full tech trucks. That puts it into the 1000fuel 1600mp category. A Lefh costs 400mp 50fu to build. A loiter (considering you went the Overwatch route) costs 260ish muni. So in essence what you have dedicated 60% of your wall of text in saying is that a 1000fuel 1600mp and 260muni+ army can outplay an army of lesser value. WOW! Wait until you realize that 10>5 !!!
- Jagdtiger costs 245fu and 640mp and works wonders only against enemy tank destroyers (so I guess you are a TD spammer? you deserve to lose by jagd then) and does shit against inf (that ability is hit or miss).
- Stuka smoke drop costs serious muni for its timing. Iirc (I haven't played in about 10 days) it costs 50muni with 1cp meaning that you sacrifice upgrades that can carry you late game for some early game momentary risk. It's not as rose painted as you make it out to be.
- HEAT shells are indeed crazy OP, especially coupled with the Pz commander upgrade. But what makes the whole tech tree OP is that the 251 can play for all game long essentialy since in the first minutes it's a very good scouting/harrassing tool and then becomes free fuel/muni gainer for a cache-starved faction.
- complaining about fucking kubel? come on
- you mentioned jli yet you completely forget to mention Cuckfinders which USF get from t0 with the upgrade coming for free.
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Preach. Like I TOTALLY get people who say that OKW isn't as OP as you make it out to be. I play plenty of OKW and it doesn't feel like a complete cake walk ever. BUT I 100% believe it's the idiot casual player's favorite faction. It's just way too easy to crutch on stupid stuff with minimal skill
1. A Move Raketens that just retreat after sniping your paper mediums and TDs.
2. Obers that are the biggest PITA once they are vetted.
3. Pinpoint accurate Rocket Arty
4. Best stock medium that gets great scatter with vet and best medium armor so RNG can fuck you over even when you play well if you get anything other than a TD
5. Obnoxious FLak Truck for "free" area denial and support weapon protector/ Truck City BS. Bonus for "free AA platform"! Fuck your offmaps! Side tech for your own AA or hamstring your build to fit it in to counter Sector Assault.
6. Oh you punished the Risk/Reward of Flak Truck and Killed it? Hahaha Stall for KT is next.
7. KT that's otherwise balanced but completely busted with Spearhead and/or Panzer Commander
Bonus Round Obnoxious Doctrinal Stuff that's omni-present
1. Fusies! Like Volks but better **Disclaimer you have to stomach getting pushed around before upgrades** then Holy Shit Minimal micro time! Bonus Vision! Great moving Accuracy so you can blob move without giving a shit. Extra Bonus for being in Grand Assault which is all around a great commander and allows for KT/Spearhead abuse!
2. Jaegers. Yay! Map Hack Vision and their Snipes more or less single handedly wrecks UKF. Extra Bonus for being in Overwatch.
3. Overwatch! Yay, Jaegers and you completely counter almost everything else with the most OP Offmap in the game **disclaimer, it's slightly more expensive after the last patch... nobody cares!** Hope you have AA! Oh wait it's 1v1 and it's hard to fit AA into your build? Well fuck you! Better hope they can't stockpile Munis! Extra bonus for team games because you get Howie too! Better hope you have an offmap and didn't pick a different commander to deal with the other OKW crutches.
Again. I totally get it. OKW isn't OP but OMG. It is easily the the one faction that I feel like I have to work harder to beat players with inferior micro/skill.
/endrant
TLR KT isn't really that OP aside from Spearhead abuse but dear god KT in the greater context of OKW can be annoying as hell and the straw that breaks Allies back.
If you did not manage to beat OKW when he has no flak hq (meaning no heavy inf either) and he succesfully stalled for kongigstgiger then in all honesty you deserve to get beaten. |
Yep. And no one cares the balance team think its their skill that makes it work this way. Allied td spam was shut down so you literally have no gimmicks as allies to win in team games. Always been unbalanced in team games now just the worst its ever been. Forum cry babies ever notice shit like allied mediums being able to run over and squish nerfed, but kubel can still push IS out of cover? cry about the comet but dont see shrek blobs retreating from a main gun shot from a comet unless it was a 1/100 jesus round, that the tiger or kt forces an auto retreat with one main gun shot. Fek even the panthers pintle does more dps than any sherman variant just a joke, maybe not in statwise but the sherman has to auto retreat and can never use its pintle to begin with so practical use ya know, 2 axis mainline snares any medium and its certain death just shit.
So added to okw since the start. Best stock medium in the game, one of the best mgs because it does what an mg is suppose to do pins multiple squads at once even vetted ones with out micro most the time. Flame nades on volks like other factions didnt have garrisons clearing issues either but doubles as an auto win you cant use cover engagement tool, put the lefh in doctrines when they already have the non doct auto wipe support weapons, can counter other rocket arty hard, and emplacements( buffed to do so several times) fwd retreat points, does significant damage to tanks and can take out a wounded one. , no to mention their trucks they give AA and are a giant roadblock stopping you from ever pushing them back and making it that much more difficult without specific team game partners to rcon and the 200 plus muni call ins to do it. But they have MP all day with super effecient units, obers that never drop a model and can build more than you can secure munitions to bomb as they are bombarding ypur fwd retreat and stuka the fuck out of you and you can only afford a pop cost of way less effecient units, you need 3 TDs now in teamgames as allied but then you cannot afford enough AI or your own infantry units
Keep crying because you cant camp mgs with paths as with put allies have no choice but to run into mg after mg retarded, and why is it an mg42 pr 34 keeps them once yellow pinned they stay that way? Most axis troops even microing a vickers will let other squads up once it focuses another. Its un balanced always has been incredibly stupid.
The other thing that would stop this is if axis didnt always had infantry support but they do because PGs and obers can literally just walk by 1919 airborne not to mention anything less and one shot from a tiger or kt means i have to start retreating infantry units, they dont no one is scared really of taking a couple main gun shots from anything allied, pershing use to do that but you know unbalanced only kt and tiger should even tho persh was still inferior
copium level +infty
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Agree. Spearhead coupled with Elite Armoured is broken. Aside from that though, the faction does have some pretty glaring weaknesses that can be exploited, particularly in the mid game.
only weakness of uberkommandowehrmact is the idiotic choice between lv or healing so that means you either spam racketen and hope for the best or get a luchs and delay upping up a lot.
other than that, okw is best faction |
Still waiting for my Übermensch infantry and KT rolling over good Allied players in 3v3
l2p then
if you manage to get kongigstgiger you have pretty much won |
Live stats is gold.
Too bad I am suspended and cannot properly enjoy it.
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I always thought that design was pretty cool (the whole choosing to prioritize muni or fuel thing). Sucks they didn't balance it for 4v4 though. Oh well.
It was not exactly like that but it sure as fuck was cool, because it made you feel like a genuine soldier general struggling to survive in a losing war (which was the original historical background of the faction). |
Don't do stuff you can get reported for?
You can post your playercard here, nothing will happen.
no |
Are you seriously saying people in this forum are toxic?
shocker |