The only nerf pioneers need is to remove the 42 sight range
Wehr has no early game weakness, so the pioneer gives an artificial advantage because you can scout incoming mainline (except paths) before they see you, letting you prepare better for incoming attacks, and additionally safely scout for MGs
and additionally pio vision is useful if one plans to do team weapons cancer spam, removing it would at least weaken this brainless tactic
why do you alliedcucks always piss the same nonsense about early game wehr?
Especially you my dear friend. This specific drivel of yours has been posted at least 120 times in 120 different posts that even go near the matter of Wehr.
L2P or start maining axis if they're so much better than you say.