Yeah. Still, leaving them in tatters was not the best of moves. Spios are fine. 300 MP, 4 man engineer squad that melts. Expensive and dangerous. Nothing wrong with that. Fact is that pios are not really the strong ones, but REs are useless. Literally like having no squad at all. Well, they can capture territory, so there's that. And the tank traps, if well placed can actually be better than the sandbags due to their survivability. But still, no proper mines, extremely weak early game, veterancy that can only really be acquired with zooks, or in 1v1 with LMGs. If a miracle happens and COH3 is a success and Relic decides to give a gift of a balance patch to the COH2 community (hardly that the COH2 community will die with COH3 release), I would like to see a removal of volley fire in a muni starved faction, more XP for vet1 and a buff to close-mid range performance
Good points. The thing with RearCuckSquads as someone has previously mentioned was that they were so absolutely spammed when they were in their prime time that not only did they get absolutely melted during the subsequent patches but also have come to a place where nobody will really touch them since "they were OP, look what happened then".
Decent post with decent points, but I doubt they can be alleviated right now.
If another patch is coming, and that's a big if, you should count on Pathspamming being tuned down, making the sniper an upgrade with muni, and making their callin time to 1cp.
That's to say, I do not see such a fix for REs coming soon, even If I think they do need it.